A trip down the graphics pipeline: the homogeneous perspective transform
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The perspective transformation, which basically turns space inside out, is discussed. Some interesting topological properties of the space represented by homogeneous coordinates are reviewed. It is shown that the perspective transform has practical applications in selecting near and far clipping planes to avoid depth resolution problems encountered with many types of rendering algorithms.<<ETX>>
[1] Riesenfeld,et al. Homogeneous Coordinates and Projective Planes in Computer Graphics , 1981, IEEE Computer Graphics and Applications.