CUSTOMIZABLE 3D VIDEO GAMES AS EDUCATIONAL SOFTWARE
暂无分享,去创建一个
[1] Rob Nadolski,et al. Field assessment of serious games for entrepreneurship in higher education , 2013 .
[2] Jannicke Baalsrud Hauge,et al. Serious Games Adoption in Corporate Training , 2012, SGDA.
[3] Navonil Mustafee,et al. A survey of serious games on sustainable development , 2012, Proceedings Title: Proceedings of the 2012 Winter Simulation Conference (WSC).
[4] Alessandro De Gloria,et al. Serious Games for education and training , 2014, Int. J. Serious Games.
[5] Tom Schaul,et al. A video game description language for model-based or interactive learning , 2013, 2013 IEEE Conference on Computational Inteligence in Games (CIG).
[6] Troy V. Mumford,et al. Causation and effectuation processes: A validation study , 2011 .
[7] Mary Shaw,et al. The coming-of-age of software architecture research , 2001, Proceedings of the 23rd International Conference on Software Engineering. ICSE 2001.
[8] Anissa All,et al. Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review , 2014, Int. J. Serious Games.
[9] Francisco Ibañez,et al. Replay Project - Gaming Technology Platform for Social Reintegration of Marginalised Youth , 2010, CSEDU.
[10] Heidi M. Neck,et al. Entrepreneurship education: known worlds and new frontiers , 2011, IEEE Engineering Management Review.
[11] Bart Jansen,et al. Serious games for physical rehabilitation: Designing highly configurable and adaptable games , 2012 .