Evaluation of Binocular Eye Trackers and Algorithms for 3D Gaze Interaction in Virtual Reality Environments
暂无分享,去创建一个
[1] Fabrizio Davide,et al. The PASION Project: Psychologically Augmented Social Interaction Over Networks , 2006, PsychNology J..
[2] Anton Nijholt,et al. Eye gaze patterns in conversations: there is more to conversational agents than meets the eyes , 2001, CHI.
[3] Robert J. K. Jacob,et al. Interacting with eye movements in virtual environments , 2000, CHI.
[4] Rajaraman Suryakumar,et al. Application of video-based technology for the simultaneous measurement of accommodation and vergence , 2007, Vision Research.
[5] Sotaro Kita,et al. Pointing: A foundational building block in human communication , 2003 .
[6] 喜多 壮太郎. Pointing : where language, culture, and cognition meet , 2013 .
[7] Anand K. Gramopadhye,et al. Visual deictic reference in a collaborative virtual environment , 2004, ETRA.
[8] Teuvo Kohonen,et al. The self-organizing map , 1990 .
[9] Eli Peli,et al. Tracking the line of primary gaze in a walking simulator: Modeling and calibration , 2004, Behavior research methods, instruments, & computers : a journal of the Psychonomic Society, Inc.
[10] Thies Pfeiffer. Towards Gaze Interaction in Immersive Virtual Reality: Evaluation of a Monocular Eye Tracking Set-Up , 2008 .
[11] Thies Pfeiffer,et al. Sprach-Gestik Experimente mit IADE, dem Interactive Augmented Data Explorer , 2006 .
[12] Henry Samuel M Hubert. Part the First , 2019, Antonio Latini’s “The Modern Steward, or The Art of Preparing Banquets Well”.
[13] J. Cassell,et al. Modeling Gaze Behavior as a Function of Discourse Structure , 1998 .
[14] Julie C. Sedivy,et al. Subject Terms: Linguistics Language Eyes & eyesight Cognition & reasoning , 1995 .
[15] Norman I. Badler,et al. Eyes alive , 2002, ACM Trans. Graph..
[16] C. Wheatstone. XVIII. Contributions to the physiology of vision. —Part the first. On some remarkable, and hitherto unobserved, phenomena of binocular vision , 1962, Philosophical Transactions of the Royal Society of London.
[17] Ipke Wachsmuth,et al. Max - A Multimodal Assistant in Virtual Reality Construction , 2003, Künstliche Intell..
[18] Thies Pfeiffer,et al. Psycholinguistic experiments on spatial relations using stereoscopic presentation , 2006 .
[19] David J. Groggel,et al. Practical Nonparametric Statistics , 2000, Technometrics.
[20] Andrew S. Forsberg,et al. Aperture based selection for immersive virtual environments , 1996, UIST '96.
[21] Charles Wheatstone. On some remarkable and hitherto unobserved phenomena of binocular vision. , 1962 .
[22] Ipke Wachsmuth,et al. Deixis: How to Determine Demonstrated Objects Using a Pointing Cone , 2005, Gesture Workshop.
[23] Steven K. Feiner,et al. SenseShapes: using statistical geometry for object selection in a multimodal augmented reality , 2003, The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings..
[24] Helge J. Ritter,et al. A neural network for 3D gaze recording with binocular eye trackers , 2006, Int. J. Parallel Emergent Distributed Syst..
[25] Marc Erich Latoschik,et al. 3D fixations in real and virtual scenarios , 2007 .