A serious game for teaching the fundamentals of ISO/IEC/IEEE 29148 systems and software engineering - Lifecycle processes - Requirements engineering at undergraduate level
暂无分享,去创建一个
Ivan A. Garcia | Carla L. Pacheco | José Antonio Calvo-Manzano | Andrés León | I. García | J. Calvo-Manzano | C. Pacheco | Andrés León
[1] Suzanne Robertson,et al. Mastering the Requirements Process , 1999 .
[2] Murat Yilmaz,et al. Towards a Serious Game to Teach ISO/IEC 12207 Software Lifecycle Process: An Interactive Learning Approach , 2015, SPICE.
[3] Eduardo Figueiredo,et al. A systematic mapping study on game-related methods for software engineering education , 2017, Inf. Softw. Technol..
[4] Dean Knudson,et al. Investigating the skill gap between graduating students and industry expectations , 2014, ICSE Companion.
[5] Rory O'Connor,et al. The Evolution of the ISO/IEC 29110 Set of Standards and Guides , 2017, Int. J. Inf. Technol. Syst. Approach.
[6] Alejandro Calderón,et al. Coverage of ISO/IEC 29110 Project Management Process of Basic Profile by a Serious Game , 2017, EuroSPI.
[7] Martin Valcke,et al. Acceptance of game-based learning by secondary school teachers , 2013, Comput. Educ..
[8] Cheryl A. Bodnar,et al. Engineers at Play: Games as Teaching Tools for Undergraduate Engineering Students , 2016 .
[9] Brian Berenbach,et al. A Literature Survey on International Standards for Systems Requirements Engineering , 2013, CSER.
[10] Axel van Lamsweerde,et al. Requirements Engineering: From System Goals to UML Models to Software Specifications , 2009 .
[11] Carla L. Pacheco,et al. Experiences of using a game for improving learning in software requirements elicitation , 2018, Comput. Appl. Eng. Educ..
[12] Christiane Gresse von Wangenheim,et al. A Model for the Evaluation of Educational Games for Teaching Software Engineering , 2011, 2011 25th Brazilian Symposium on Software Engineering.
[13] Rory V. O'Connor,et al. A multivocal literature review on serious games for software process standards education , 2018, Comput. Stand. Interfaces.
[14] Ching-Hsue Cheng,et al. A Game-based learning system for improving student's learning effectiveness in system analysis course , 2012 .
[15] Ivan A. Garcia,et al. A systematic literature review of stakeholder identification methods in requirements elicitation , 2012, J. Syst. Softw..
[16] Yao-Ting Sung,et al. Learning through computer‐based concept mapping with scaffolding aid , 2001 .
[17] Rudy McDaniel,et al. The role teachers' expectations and value assessments of video games play in their adopting and integrating them into their classrooms , 2011, Br. J. Educ. Technol..
[18] Ivan A. Garcia,et al. Requirements elicitation techniques: a systematic literature review based on the maturity of the techniques , 2018, IET Softw..
[19] Ali Idri,et al. Requirements engineering education: a systematic mapping study , 2013, Requirements Engineering.
[20] Karim Nasr,et al. Engineering graduates’ skill sets in the MENA region: a gap analysis of industry expectations and satisfaction , 2016 .
[21] Gavin T. L. Brown,et al. Opportunities and obstacles to consider when using peer- and self-assessment to improve student learning: Case studies into teachers' implementation , 2013 .
[22] Jukka Vahlo,et al. Digital Game Dynamics Preferences and Player Types , 2017, J. Comput. Mediat. Commun..
[23] Rory O'Connor,et al. Bridging the Gap Between SPI and SMEs in Educational Settings: A Learning Tool Supporting ISO/IEC 29110 , 2016, EuroSPI.
[24] Scott Nicholson. A User-Centered Theoretical Framework for Meaningful Gamification , 2012 .
[25] Rory V. O'Connor,et al. Teaching ISO/IEC 12207 software lifecycle processes: A serious game approach , 2017, Comput. Stand. Interfaces.
[26] Karl M. Kapp,et al. A Gamified Approach on Learning Logic Gates to Improve Student’s Engagement , 2012, IOP Conference Series: Materials Science and Engineering.
[27] Per Runeson,et al. Guidelines for conducting and reporting case study research in software engineering , 2009, Empirical Software Engineering.
[28] Claes Wohlin,et al. Empirical software engineering experts on the use of students and professionals in experiments , 2017, Empirical Software Engineering.
[29] Didar Zowghi,et al. Teaching requirements engineering through role playing: lessons learnt , 2003, Proceedings. 11th IEEE International Requirements Engineering Conference, 2003..
[30] Chung-Yuan Hsu,et al. Surveying In-Service Teachers' Beliefs about Game-Based Learning and Perceptions of Technological Pedagogical and Content Knowledge of Games , 2017, J. Educ. Technol. Soc..
[31] Gleison Santos,et al. ProcSoft: A Board Game to Teach Software Processes Based on ISO/IEC 29110 Standard , 2018, SBQS.
[32] Rory V. O'Connor,et al. Teaching Software Processes and Standards: A Review of Serious Games Approaches , 2018 .
[33] Natalia Juristo Juzgado,et al. Are Students Representatives of Professionals in Software Engineering Experiments? , 2015, 2015 IEEE/ACM 37th IEEE International Conference on Software Engineering.
[34] Soren Lauesen,et al. Software Requirements: Styles & Techniques , 2002 .
[35] Adrian Rusu,et al. Simulating the software engineering interview process using a decision-based serious computer game , 2011, 2011 16th International Conference on Computer Games (CGAMES).
[36] Eduardo Figueiredo,et al. Games for Learning: Bridging Game-Related Education Methods to Software Engineering Knowledge Areas , 2017, 2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering Education and Training Track (ICSE-SEET).
[37] Rory O'Connor,et al. Software Engineering Education and Games: A Systematic Literature Review , 2016, J. Univers. Comput. Sci..
[38] Kurt Schneider,et al. A Game for Taking Requirements Engineering More Seriously , 2008, 2008 Third International Workshop on Multimedia and Enjoyable Requirements Engineering - Beyond Mere Descriptions and with More Fun and Games.
[39] Yujong Hwang,et al. Understanding technology acceptance features in learning through a serious game , 2018, Comput. Hum. Behav..
[40] Rodrigo Pereira dos Santos,et al. UbiRE: A game for teaching requirements in the context of ubiquitous systems , 2012, 2012 XXXVIII Conferencia Latinoamericana En Informatica (CLEI).
[41] Yunjo An,et al. The Effects of Game Design Experience on Teachers’ Attitudes and Perceptions regarding the Use of Digital Games in the Classroom , 2016, TechTrends.
[42] Ian Sommerville,et al. Requirements Engineering: Processes and Techniques , 1998 .
[43] Rory V. O'Connor,et al. A serious game to support the ISO 21500 standard education in the context of software project management , 2018, Comput. Stand. Interfaces.
[44] Ricardo Colomo Palacios,et al. A Systematic Mapping Study on Software Process Education , 2015, SPETP@SPICE.
[45] Rory V. O'Connor,et al. Effective Social Productivity Measurements during Software Development - An Empirical Study , 2015, Int. J. Softw. Eng. Knowl. Eng..
[46] Mark Stansfield,et al. Evaluation of a game to teach requirements collection and analysis in software engineering at tertiary education level , 2011, Comput. Educ..
[47] Olly Gotel,et al. Gameplay to Introduce and Reinforce Requirements Engineering Practices , 2008, 2008 16th IEEE International Requirements Engineering Conference.