the of Game (Derived) : What biometric accounts of player experience revealed
暂无分享,去创建一个
[1] Vittorio Bufacchi. Two Concepts of Violence , 2005 .
[2] Gareth Schott,et al. DeFragging Regulation: From putative effects to 'researched' accounts of player experience , 2013, DiGRA Conference.
[3] Joseph E. Grimes,et al. The Thread of Discourse , 1984 .
[4] G. Calleja. In-Game: From Immersion to Incorporation , 2011 .
[5] Tao Lin,et al. Do physiological data relate to traditional usability indexes? , 2005, OZCHI.
[6] Kevin Veale. "Interactive Cinema" Is an Oxymoron, but May Not Always Be , 2012, Game Stud..
[7] Espen Aarseth,et al. I Fought the Law: Transgressive Play and The Implied Player , 2007, DiGRA Conference.
[8] Robert D. Ward,et al. Physiological responses to different WEB page designs , 2003, Int. J. Hum. Comput. Stud..
[9] Clara Fernández-Vara,et al. Rounds, Levels, and Waves , 2008, Games Cult..
[10] Gareth Schott,et al. The 'dominant effect' of games: Content vs. medium , 2013 .
[11] Gareth Schott,et al. Feedback-based gameplay metrics: measuring player experience via automatic visual analysis , 2012, IE '12.
[12] Pejman Mirza-Babaei,et al. Biometric Storyboards: visualising meaningful gameplay events , 2011 .
[13] Gareth Schott,et al. Understanding player experience finding a usable model for game classification , 2012, IE '12.
[14] C. Anderson,et al. Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature , 2001, Psychological science.
[15] Gareth Schott,et al. Feedback-based gameplay metrics , 2013, FDG.