Autoencoder-augmented neuroevolution for visual doom playing
暂无分享,去创建一个
[1] Martin A. Riedmiller,et al. Autonomous reinforcement learning on raw visual input data in a real world application , 2012, The 2012 International Joint Conference on Neural Networks (IJCNN).
[2] Nikolaus Hansen,et al. The CMA Evolution Strategy: A Comparing Review , 2006, Towards a New Evolutionary Computation.
[3] Christian Igel,et al. Neuroevolution for reinforcement learning using evolution strategies , 2003, The 2003 Congress on Evolutionary Computation, 2003. CEC '03..
[4] Julian Togelius,et al. Transforming Exploratory Creativity with DeLeNoX, , 2021, ICCC.
[5] Jürgen Schmidhuber,et al. Stacked Convolutional Auto-Encoders for Hierarchical Feature Extraction , 2011, ICANN.
[6] Jürgen Schmidhuber,et al. Evolving large-scale neural networks for vision-based reinforcement learning , 2013, GECCO '13.
[7] Nikolaus Hansen,et al. Completely Derandomized Self-Adaptation in Evolution Strategies , 2001, Evolutionary Computation.
[8] Xi Chen,et al. Evolution Strategies as a Scalable Alternative to Reinforcement Learning , 2017, ArXiv.
[9] Guillaume Lample,et al. Playing FPS Games with Deep Reinforcement Learning , 2016, AAAI.
[10] Honglak Lee,et al. Action-Conditional Video Prediction using Deep Networks in Atari Games , 2015, NIPS.
[11] Risto Miikkulainen,et al. Efficient Non-linear Control Through Neuroevolution , 2006, ECML.
[12] Julian Togelius,et al. Neuroevolution in Games: State of the Art and Open Challenges , 2014, IEEE Transactions on Computational Intelligence and AI in Games.
[13] Wojciech Jaskowski,et al. ViZDoom: A Doom-based AI research platform for visual reinforcement learning , 2016, 2016 IEEE Conference on Computational Intelligence and Games (CIG).
[14] Bobby D. Bryant,et al. Backpropagation without human supervision for visual control in Quake II , 2009, 2009 IEEE Symposium on Computational Intelligence and Games.
[15] Kenneth O. Stanley,et al. A Hypercube-Based Encoding for Evolving Large-Scale Neural Networks , 2009, Artificial Life.
[16] Risto Miikkulainen,et al. Evolving Neural Networks through Augmenting Topologies , 2002, Evolutionary Computation.
[17] Philip H. S. Torr,et al. Playing Doom with SLAM-Augmented Deep Reinforcement Learning , 2016, ArXiv.
[18] Geoffrey E. Hinton,et al. Reducing the Dimensionality of Data with Neural Networks , 2006, Science.
[19] Elliot Meyerson,et al. Evolving Deep Neural Networks , 2017, Artificial Intelligence in the Age of Neural Networks and Brain Computing.
[20] Burkhard Freitag,et al. MonArch - Digital Archives for Monumental Buildings , 2009, Künstliche Intell..
[21] Martin A. Riedmiller,et al. Deep auto-encoder neural networks in reinforcement learning , 2010, The 2010 International Joint Conference on Neural Networks (IJCNN).
[22] Alex Graves,et al. Playing Atari with Deep Reinforcement Learning , 2013, ArXiv.
[23] Jurgen Schmidhuber,et al. Intrinsically motivated neuroevolution for vision-based reinforcement learning , 2011, 2011 IEEE International Conference on Development and Learning (ICDL).
[24] Jason Yosinski,et al. Innovation Engines: Automated Creativity and Improved Stochastic Optimization via Deep Learning , 2015, GECCO.
[25] Jürgen Schmidhuber,et al. Evolving deep unsupervised convolutional networks for vision-based reinforcement learning , 2014, GECCO.
[26] Yoshua Bengio,et al. Why Does Unsupervised Pre-training Help Deep Learning? , 2010, AISTATS.
[27] Julian Togelius,et al. Ontogenetic and Phylogenetic Reinforcement Learning , 2009, Künstliche Intell..
[28] Stefanie Tellex. Learning Deep State Representations With Convolutional Autoencoders , 2015 .
[29] Dario Floreano,et al. Neuroevolution: from architectures to learning , 2008, Evol. Intell..
[30] Vladlen Koltun,et al. Learning to Act by Predicting the Future , 2016, ICLR.