Instruction of introductory programming course using multiple contexts
暂无分享,去创建一个
[1] Barry S. Fagin,et al. Teaching computer science with robotics using Ada/Mindstorms 2.0 , 2001, SIGAda '01.
[2] Carlos Delgado Kloos,et al. Impact of learning experiences using LEGO Mindstorms® in engineering courses , 2010, IEEE EDUCON 2010 Conference.
[3] Lynda Thomas,et al. Learning styles and performance in the introductory programming sequence , 2002, SIGCSE '02.
[4] Victor Adamchik,et al. Adaptive book: teaching and learning environment for programming education , 2005, International Conference on Information Technology: Coding and Computing (ITCC'05) - Volume II.
[5] Frederick W. B. Li,et al. Failure rates in introductory programming revisited , 2014, ITiCSE '14.
[6] Jens Bennedsen,et al. Failure rates in introductory programming , 2007, SGCS.
[7] John P. Dempsey,et al. Collaboration between Engineering Departments at Clarkson University for a Freshman-Level Engineering Programming Course Including an Experimental Lab Experience , 2007 .
[8] Louis S. Nadelson,et al. A Comparison of Two Engineering Outreach Programs for Adolescents , 2011 .
[9] Eladio Gutiérrez,et al. E‐assessment of Matlab assignments in Moodle: Application to an introductory programming course for engineers , 2013, Comput. Appl. Eng. Educ..
[10] Mark Goadrich. Incorporating tangible computing devices into CS1 , 2014 .
[11] David E. Clough,et al. A Change In Approach To Engineering Computing For Freshmen Similar Directions At Three Dissimilar Institutions , 2001 .
[12] Michael Davis,et al. Thinking Like an Engineer: Studies in the Ethics of a Profession , 1998 .
[13] Jorge E. Gatica,et al. An Alternative Route For Teaching Process Synthesis And Design , 2000 .
[14] J. A. Schumacher,et al. Teaching introductory programming, problem solving and information technology with robots at West Point , 2001, 31st Annual Frontiers in Education Conference. Impact on Engineering and Science Education. Conference Proceedings (Cat. No.01CH37193).
[15] Deepak Kumar,et al. Games, robots, and robot games: complementary contexts for introductory computing education , 2008, GDCSE.