The Simulation-Game Controversy: What is a Ludic Simulation?

Games use the same base technology and design strategy as do simulations, but add a few items to the mixture. Understanding this gives 'new' read borrowed tools for game creation and testing. The idea that simulations are implementations of a model, for instance, leads to a focus on the model rather than the code when designing a game. Similarly, the verification/validation pair used in simulations can be extended by adding playtesting for games, thus giving an educational game for example viable, demonstrable educational characteristics as well as playable and thus engaging and motivating characteristics. Productive work on improving games for specific purposes serious games can be advanced if the authors can agree on a common terminology and concept set Shaw & Gaines, 1989, and if games can be seen as a valuable extension of a simulation that has specific characteristics that make them useful in specific circumstances. The idea of 'fun' is often thought of as the enemy of 'learning' in educational literature, and this needs to change if progress on serious and educational games is to be made. This paper will describe the hierarchy of computer simulation objects within which ludic simulations can be understood.

[1]  Stanley R. Trollip,et al.  Computer-Based Instruction: Methods and Development , 1985 .

[2]  J. Michael Spector,et al.  Handbook of Research on Educational Communications and Technology, 3rd Edition , 2012 .

[3]  Robert Nozick Invariances: The Structure of the Objective World , 2001 .

[4]  Mark McMahon,et al.  Computer-Generated Three-Dimensional Training Environments: The Simulation, User, and Problem-Based Learning (SUPL) Approach , 2010, Int. J. Gaming Comput. Mediat. Simulations.

[5]  Margaret E. Gredler,et al.  Games and Simulations and Their Relationships to Learning , 2013 .

[6]  Anna Ochoa,et al.  Simulation and gaming: Simile or synonym? , 1969 .

[7]  V. Volterra Variations and Fluctuations of the Number of Individuals in Animal Species living together , 1928 .

[8]  Michela Ott,et al.  New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration , 2013 .

[9]  Sivasailam Thiagarajan,et al.  The Myths and Realities of Simulations in Performance Technology. , 1998 .

[10]  Stephen M. Alessi,et al.  Multimedia for Learning: Methods and Development , 2000 .

[11]  Jeffrey Wimmer,et al.  Simon Egenfeldt-Nielsen / Jonas Heide Smith / Susana Pajares Tosca (2008): Understanding video games. The essential introduction. New York / London: Routledge , 2009 .

[12]  B. Sutton-Smith,et al.  The Ambiguity of Play , 2000 .

[13]  W. R Franta,et al.  The process view of simulation (Operating and programming systems series) , 1977 .

[14]  Jonas Heide Smith,et al.  Understanding Video Games: The Essential Introduction , 2008 .

[15]  J. Tchuenche,et al.  Infectious disease modelling research progress , 2009 .

[16]  The Impact of International Management on Inclusion of Persons with Disabilities in the Workforce , 2013 .

[17]  M. Collins,et al.  The internal climate variability of HadCM3, a version of the Hadley Centre coupled model without flux adjustments , 2001 .

[18]  J. Bishop Gamification for Human Factors Integration: Social, Education, and Psychological Issues , 2014 .

[19]  Brian R. Gaines,et al.  Comparing conceptual structures: consensus, conflict, correspondence and contrast , 1989 .

[20]  Bernard P. Zeigler,et al.  Theory of Modelling and Simulation , 1979, IEEE Transactions on Systems, Man, and Cybernetics.

[21]  James Curran,et al.  A graphical simulation model of the entire DNA process associated with the analysis of short tandem repeat loci , 2005, Nucleic acids research.

[22]  G. S. Fishman Principles of Discrete Event Simulation , 1978 .

[23]  David Gibson,et al.  International Journal of Gaming and Computer-Mediated Simulations , 2012 .

[24]  A. J. Lotka,et al.  Elements of Physical Biology. , 1925, Nature.

[25]  H. David Brecht,et al.  Learning from Online Video Lectures , 2012, J. Inf. Technol. Educ. Innov. Pract..

[26]  Katrin Becker,et al.  The Guide to Computer Simulations and Games , 2011 .

[27]  Katie Salen,et al.  Rules of play: game design fundamentals , 2003 .

[28]  Lennart E. Nacke,et al.  Gamification: Towards a Definition. , 2011 .

[29]  Clark C. Abt,et al.  Serious games , 2016, Springer International Publishing.

[30]  Katrin Becker,et al.  Digital Games vs Simulations , 2006 .