Using Augmented Reality to Plan Virtual Construction Worksite

Current construction worksite layout planning heavily relies on 2D paper media where the worksite planners sketch the future layout adjacent to their real environment. This traditional approach turns out to be ineffective and prone to error because only experienced and well-trained planners are able to generate the effective layout design with paper sketch. Augmented Reality (AR), as a new user interface technology, introduces a completely new perspective for construction worksite planning. This paper disucsses the related AR work and issues in construction and describes the concept and prototype of an AR-based construction planning tool, AR Planner with virtual elements sets and tangible interface. The focus of the paper is to identify and integrate worksite planning rules into the AR planner with the purpose of intelligently preventing potential planning errors and process inefficiency, thus maximizing the overall productivity. Future work includes refining and verifying AR Planner in realistic projects.

[1]  Steven K. Feiner,et al.  Windows on the world: 2D windows for 3D augmented reality , 1993, UIST '93.

[2]  F. Kimura,et al.  Online Product Maintenance by Web-Based Augmented Reality , 1998 .

[3]  T. Alt,et al.  Augmented reality for manufacturing planning , 2003, IPT/EGVE.

[4]  R. Bastos,et al.  Tangible interaction for conceptual architectural design , 2002, The First IEEE International Workshop Agumented Reality Toolkit,.

[5]  John M. Carroll,et al.  The Role of Metaphors in User Interface Design , 1997 .

[6]  Vineet R. Kamat,et al.  Visualization of construction graphics in outdoor augmented reality , 2005, Proceedings of the Winter Simulation Conference, 2005..

[7]  Xiangyu Wang,et al.  Mixed Reality Technology Applications in Construction Equipment Operator Training , 2004 .

[8]  Iris D. Tommelein,et al.  Space Scheduling Using Flow Analysis , 1999 .

[9]  Ronald Azuma,et al.  Recent Advances in Augmented Reality , 2001, IEEE Computer Graphics and Applications.

[10]  Hartmut Seichter,et al.  Sketchand+ a Collaborative Augmented Reality Sketching Application , 2003, CAADRIA proceedings.

[11]  Ava Fatah gen. Schieck,et al.  ARTHUR: A Collaborative Augmented Environment for Architectural Design and Urban Planning , 2004, J. Virtual Real. Broadcast..

[12]  Martin Fischer,et al.  Automated Generation of Work Spaces Required by Construction Activities , 2002 .

[13]  Yvan J. Beliveau,et al.  Path-Finder: AI-Based Path Planning System , 1992 .

[14]  Frank J. Ferrin Survey of helmet tracking technologies , 1991, Medical Imaging.

[15]  Adam L. Janin,et al.  Several devils in the details: making an AR application work in the airplane factory , 1999 .

[16]  Joseph L. Gabbard A Taxonomy of Usability Characteristics in Virtual Environments , 1997 .

[17]  Thomas H. Massie,et al.  The PHANToM Haptic Interface: A Device for Probing Virtual Objects , 1994 .

[18]  Ivan Poupyrev,et al.  The MagicBook - Moving Seamlessly between Reality and Virtuality , 2001, IEEE Computer Graphics and Applications.

[19]  Xiangyu Wang and Phillip S. Dunston Mobile augmented reality for support of procedural tasks , 2006 .

[20]  Tarek Hegazy,et al.  EvoSite: Evolution-Based Model for Site Layout Planning , 1999 .

[21]  Morten Fjeld,et al.  BUILD-IT : a video-based interaction technique for a planning tool for construction and design , 1997 .

[22]  Phillip S. Dunston,et al.  Mixed Reality Benefits for Design Perception , 2002 .

[23]  Mark Fiala,et al.  ARTag, a fiducial marker system using digital techniques , 2005, 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05).

[24]  Ronald Azuma,et al.  A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.

[25]  Morten Fjeld,et al.  BUILD-IT: a planning tool for construction and design , 1998, CHI Conference Summary.

[26]  Vineet R. Kamat,et al.  Animation Of Construction Activities In Outdoor Augmented Reality , 2006 .

[27]  John Rohlf,et al.  IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics , 1994, SIGGRAPH.

[28]  Nobuyoshi Yabuki,et al.  Virtual Reality With Stereoscopic Vision And Augmented Reality To Steel Bridge Design And Erection , 2006 .

[29]  Hirokazu Kato,et al.  Collaborative Mixed Reality , 1999 .

[30]  Carlos Balaguer,et al.  A mechatronics security system for the construction site , 2003 .

[31]  Paul Milgram,et al.  A Taxonomy of Real and Virtual World Display Integration , 1999 .

[32]  Steven K. Feiner,et al.  Augmented Reality in Architectural Construction, Inspection, and Renovation , 1996 .

[33]  Didier Stricker,et al.  Augmented Reality for Exterior Construction Applications , 2001 .

[34]  Frank Biocca,et al.  A Survey of Position Trackers , 1992, Presence: Teleoperators & Virtual Environments.

[35]  Jannick P. Rolland,et al.  A Survey of Tracking Technologies for Virtual Environments , 2001 .

[36]  Didier Stricker,et al.  Augmented reality for construction tasks: doorlock assembly , 1999 .

[37]  Jennifer Healey,et al.  Augmented Reality through Wearable Computing , 1997, Presence: Teleoperators & Virtual Environments.

[38]  Xiangyu Wang,et al.  Issues in Mixed Reality-Based Design and Collaboration Environments , 2003 .

[39]  Matthias Rauterberg,et al.  A computer support tool for the early stages of architectural design , 2006, Interact. Comput..

[40]  Hartmut Seichter,et al.  Benchworks - Augmented Reality Urban Design , 2004, CAADRIA proceedings.