暂无分享,去创建一个
Mark O. Riedl | Prithviraj Ammanabrolu | Wesley Cheung | Dan Tu | William Broniec | Prithviraj Ammanabrolu | William Broniec | W. Cheung | Dan Tu
[1] Lav R. Varshney,et al. CTRL: A Conditional Transformer Language Model for Controllable Generation , 2019, ArXiv.
[2] Jason Weston,et al. Generating Interactive Worlds with Text , 2019, AAAI.
[3] Mark O. Riedl,et al. Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning , 2018, NAACL.
[4] Oren Etzioni,et al. An analysis of open information extraction based on semantic role labeling , 2011, K-CAP '11.
[5] Regina Barzilay,et al. Language Understanding for Text-based Games using Deep Reinforcement Learning , 2015, EMNLP.
[6] Jason Weston,et al. Learning to Speak and Act in a Fantasy Text Adventure Game , 2019, EMNLP.
[7] Jonathan May,et al. Comprehensible Context-driven Text Game Playing , 2019, 2019 IEEE Conference on Games (CoG).
[8] Matthew J. Hausknecht,et al. Interactive Fiction Games: A Colossal Adventure , 2020, AAAI.
[9] Mark O. Riedl,et al. Toward Automated Quest Generation in Text-Adventure Games , 2019, CCNLG.
[10] Harinder Pal,et al. Demonyms and Compound Relational Nouns in Nominal Open IE , 2016, AKBC@NAACL-HLT.
[11] Kevin Gimpel,et al. ALBERT: A Lite BERT for Self-supervised Learning of Language Representations , 2019, ICLR.
[12] Jon Womack,et al. Interactive Narrative Generation Using Location and Genre Specific Context , 2019, ICIDS.
[13] Shie Mannor,et al. Learning How Not to Act in Text-based Games , 2018, ICLR.
[14] Christopher Joseph Pal,et al. Interactive Language Learning by Question Answering , 2019, EMNLP.
[15] Matthew J. Hausknecht,et al. NAIL: A General Interactive Fiction Agent , 2019, ArXiv.
[16] Boyang Li,et al. Crowdsourcing Open Interactive Narrative , 2015, FDG.
[17] Mark O. Riedl,et al. Transfer in Deep Reinforcement Learning Using Knowledge Graphs , 2019, EMNLP.
[18] Ilya Sutskever,et al. Language Models are Unsupervised Multitask Learners , 2019 .
[19] Sameer Singh,et al. Are Red Roses Red? Evaluating Consistency of Question-Answering Models , 2019, ACL.
[20] Matthew J. Hausknecht,et al. TextWorld: A Learning Environment for Text-based Games , 2018, CGW@IJCAI.
[21] Mausam,et al. Open Information Extraction from Conjunctive Sentences , 2018, COLING.
[22] Matthew J. Hausknecht,et al. Graph Constrained Reinforcement Learning for Natural Language Action Spaces , 2020, ICLR.
[23] Mark O. Riedl,et al. Crowdsourcing Narrative Intelligence , 2012 .