Body motion design and analysis for fighting game interface
暂无分享,去创建一个
[1] David A. Freedman,et al. Statistical Models: Theory and Practice: References , 2005 .
[2] Jarrett Webb,et al. Beginning Kinect Programming with the Microsoft Kinect SDK , 2012, Apress.
[3] Petra Perner,et al. Data Mining - Concepts and Techniques , 2002, Künstliche Intell..
[4] Emeric Arus. Biomechanics of Human Motion: Applications in the Martial Arts , 2012 .
[5] E. Vandewater,et al. Linking obesity and activity level with children's television and video game use. , 2004, Journal of adolescence.
[6] Ioannis Patras,et al. Non-invasive player experience estimation from body motion and game context , 2014, 2014 IEEE Conference on Computational Intelligence and Games.
[7] Pier Luca Lanzi,et al. Self-adaptive games for rehabilitation at home , 2012, 2012 IEEE Conference on Computational Intelligence and Games (CIG).
[8] Sophia Vinogradov,et al. Videogames to Promote Physical Activity in Older Adults with Schizophrenia. , 2012, Games for health journal.
[9] Ruck Thawonmas,et al. Fighting game artificial intelligence competition platform , 2013, 2013 IEEE 2nd Global Conference on Consumer Electronics (GCCE).