Codifying Game‑Based Learning: Development and Application of LEAGUÊ Framework for Learning Games
暂无分享,去创建一个
[1] Azizah Jaafar,et al. Educational games (EG) design framework: Combination of game design, pedagogy and content modeling , 2009, 2009 International Conference on Electrical Engineering and Informatics.
[2] Susan Spiggle. Analysis and Interpretation of Qualitative Data in Consumer Research , 1994 .
[3] Alain Abran,et al. ANALYZING , MEASURING & ASSESSING SOFTWARE QUALITY WITHIN A LOGIC-BASED GRAPHICAL FRAMEWORK , 2001 .
[4] Pauline Rooney,et al. A Theoretical Framework for Serious Game Design: Exploring Pedagogy, Play and Fidelity and their Implications for the Design Process , 2012, Int. J. Game Based Learn..
[5] Vincent Aleven,et al. Toward a Framework for the Analysis and Design of Educational Games , 2010, 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning.
[6] Thrasyvoulos Tsiatsos,et al. Panic in the gallery: An online educational game for art history: Design and evaluation of a matching game , 2015, 2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA).
[7] Dirk Ifenthaler,et al. Serious Games Analytics: Theoretical Framework , 2015 .
[8] Kristian Kiili,et al. Flow experience in game based learning - a systematic literature review , 2017, Int. J. Serious Games.
[9] Valeria Negovan. Dimensions of students’ psychosocial well-being and their measurement: Validation of a students’ Psychosocial Well Being Inventory , 2010 .
[10] Martin Oliver,et al. How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? , 2006, Comput. Educ..
[11] Christiane Gresse von Wangenheim,et al. How to Evaluate Educational Games: a Systematic Literature Review , 2016, J. Univers. Comput. Sci..
[12] Azizah Jaafar,et al. Quantitive analysis in a heuristic evaluation for usability of Educational Computer Game (UsaECG) , 2012, 2012 International Conference on Information Retrieval & Knowledge Management.
[13] Marina Papastergiou,et al. Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation , 2009, Comput. Educ..
[14] Maria Virvou,et al. On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE , 2008, Comput. Educ..
[15] Lennart E. Nacke,et al. Contextual influences on mobile player experience - A game user experience model , 2013, Entertain. Comput..
[16] Mifrah Ahmad,et al. Towards an Effective Modelling and Development of Educational Games with Subject-Matter: A Multi-Domain Framework , 2015, 2015 5th International Conference on IT Convergence and Security (ICITCS).
[17] Michail N. Giannakos,et al. Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice , 2014, Int. J. Serious Games.
[18] Choo-Yee Ting,et al. Adaptive digital game-based learning framework , 2007, DIMEA.
[19] Ju-Ling Shih,et al. Game Factors and Game-Based Learning Design Model , 2015, Int. J. Comput. Games Technol..
[20] Michail N. Giannakos,et al. Enjoy and learn with educational games: Examining factors affecting learning performance , 2013, Comput. Educ..
[21] Claudio Dondi,et al. A methodological proposal for learning games selection and quality assessment , 2007, Br. J. Educ. Technol..
[22] Norshuhada Shiratuddin,et al. Heuristics Evaluation Strategy for Mobile Game-Based Learning , 2010, 2010 6th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education.
[23] Wong Seng Yue,et al. Usability evaluation for history educational games , 2009, ICIS.
[24] K. Kiili. Digital game-based learning: Towards an experiential gaming model , 2005, Internet High. Educ..
[25] Chung-Ho Su,et al. Rough Set Theory Based Fuzzy TOPSIS on Serious Game Design Evaluation Framework , 2013 .
[26] Hussein Karam Hussein Abd El-Sattar,et al. Learning Islamic Principles with Serious Games , 2016, ACE.
[27] Sheng-Chin Yu,et al. journal homepage: www.elsevier.com/locate/compedu , 2022 .
[28] Sherry Y. Chen,et al. Interface Evaluation of a Game-Based Learning System: Experts vs. Novices , 2015, 2015 IIAI 4th International Congress on Advanced Applied Informatics.
[29] Thomas Connolly,et al. Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices , 2009 .
[30] Marco Taisch,et al. Serious Games in Manufacturing Education: Evaluation of Learners' Engagement , 2012, VS-GAMES.
[31] Konstantin Mitgutsch,et al. Purposeful by design?: a serious game design assessment framework , 2012, FDG.
[32] Dimitra Pappa,et al. Effective Design and Evaluation of Serious Games: The Case of the e-VITA Project , 2010, WSKS.
[33] Yi Hsuan Liao,et al. Heuristic Evaluation of Digital Game Based Learning: A Case Study , 2012, 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning.
[34] Leonardo Cunha de Miranda,et al. Evaluating Multiple Aspects of Educational Computer Games: Literature Review and Case Study , 2014, Int. J. Comput. Games Technol..
[35] Hsien-Sheng Hsiao,et al. The implementation and evaluation of educational online gaming system , 2005, ITRE 2005. 3rd International Conference on Information Technology: Research and Education, 2005..
[36] Jean-Marc Lavest,et al. Towards a Learning Game Evaluation Methodology in a Training Context: a Literature Review , 2014 .
[37] Mark Stansfield,et al. Towards the Development of a Games-Based Learning Evaluation Framework , 2009 .
[38] Hao-feng Zhang,et al. Research on the design and evaluation of educational games based on the RETAIN model , 2010, 2010 Third International Symposium on Knowledge Acquisition and Modeling.
[39] Barbara M. Wildemuth,et al. Applications of Social Research Methods to Questions in Information and Library Science , 2009 .
[40] Riccardo Berta,et al. Assessment in and of Serious Games: An Overview , 2013, Adv. Hum. Comput. Interact..
[41] Christiane Gresse von Wangenheim,et al. How games for computing education are evaluated? A systematic literature review , 2017, Comput. Educ..
[42] Leonard A. Annetta. The “I's” Have It: A Framework for Serious Educational Game Design , 2010 .
[43] Mary E. W. Dankbaar,et al. The game-based learning evaluation model GEM: measuring the effectiveness of serious games using a standardised method , 2015 .
[44] André de Lima Salgado,et al. Evaluation of the user experience and intrinsic motivation with educational and mainstream digital games , 2015, CLIHC.
[45] Hsiu-Fang Hsieh,et al. Three Approaches to Qualitative Content Analysis , 2005, Qualitative health research.
[46] Alan Amory,et al. Game object model version II: a theoretical framework for educational game development , 2007 .
[47] Azizah Jaafar,et al. Conceptual Framework for a Heuristics Based Methodology for Interface Evaluation of Educational Games , 2010, Comput. Inf. Sci..
[48] Timo Lainema,et al. Flow framework for analyzing the quality of educational games , 2014, Entertain. Comput..