Fully automatic perceptual modeling of near regular textures

Near regular textures feature a relatively high degree of regularity. They can be conveniently modeled by the combination of a suitable set of textons and a placement rule. The main issues in this respect are the selection of the minimum set of textons bringing the variability of the basic patterns; the identification and positioning of the generating lattice; and the modelization of the variability in both the texton structure and the deviation from periodicity of the lattice capturing the naturalness of the considered texture. In this contribution, we provide a fully automatic solution to both the analysis and the synthesis issues leading to the generation of textures samples that are perceptually indistinguishable from the original ones. The definition of an ad-hoc periodicity index allows to predict the suitability of the model for a given texture. The model is validated through psychovisual experiments providing the conditions for subjective equivalence among the original and synthetic textures, while allowing to determine the minimum number of textons to be used to meet such a requirement for a given texture class. This is of prime importance in model-based coding applications, as is the one we foresee, as it allows to minimize the amount of information to be transmitted to the receiver.

[1]  Gloria Menegaz DWT based non-parametric texture modeling , 2001, Proceedings 2001 International Conference on Image Processing (Cat. No.01CH37205).

[2]  Song-Chun Zhu,et al.  Filters, Random Fields and Maximum Entropy (FRAME): Towards a Unified Theory for Texture Modeling , 1998, International Journal of Computer Vision.

[3]  Sung Yong Shin,et al.  On pixel-based texture synthesis by non-parametric sampling , 2006, Comput. Graph..

[4]  Eero P. Simoncelli,et al.  A Parametric Texture Model Based on Joint Statistics of Complex Wavelet Coefficients , 2000, International Journal of Computer Vision.

[5]  Baining Guo,et al.  Chaos Mosaic: Fast and Memory Efficient Texture Synthesis , 2000 .

[6]  Shi-Nine Yang,et al.  Automatic determination of the spread parameter in Gaussian smoothing , 1996, Pattern Recognit. Lett..

[7]  Song-Chun Zhu,et al.  FRAME: filters, random fields, and minimax entropy towards a unified theory for texture modeling , 1996, Proceedings CVPR IEEE Computer Society Conference on Computer Vision and Pattern Recognition.

[8]  Yanxi Liu,et al.  The Promise and Perils of Near-Regular Texture , 2004, International Journal of Computer Vision.

[9]  Shi-Nine Yang,et al.  Extracting periodicity of a regular texture based on autocorrelation functions , 1997, Pattern Recognit. Lett..

[10]  Marc Levoy,et al.  Fast texture synthesis using tree-structured vector quantization , 2000, SIGGRAPH.

[11]  Dana H. Ballard,et al.  Generalizing the Hough transform to detect arbitrary shapes , 1981, Pattern Recognit..

[12]  Alexei A. Efros,et al.  Image quilting for texture synthesis and transfer , 2001, SIGGRAPH.