RECENT DEVELOPMENTS IN PWSYNTH

PWSynth was originally a visual synthesis language situated in PatchWork. Recently our research team has started a complete rewrite of the system so that it can be adapted to our new programming environment called PWGL. In this paper we present the main differences of the old and new systems. These include switching from C to C++, efficiency issues, interface between PWGL and the synthesis engine, and a novel copy-synth-patch scheme.