This is fine: #ResistJam and the 2016 election in gaming
暂无分享,去创建一个
[1] Mia Consalvo,et al. Confronting Toxic Gamer Culture: A Challenge for Feminist Game Studies Scholars , 2012 .
[2] E. Koopman. The attraction of tragic narrative: Catharsis and other motives , 2013 .
[3] Marie Jameson,et al. The Presidential Election Game , 2008 .
[4] Cathy Burwell. Rewriting the Script: Toward a Politics of Young People's Digital Media Participation , 2010 .
[5] Cathy Burwell,et al. Let’s Play: Exploring literacy practices in an emerging videogame paratext , 2016 .
[6] I. Bogost. The Rhetoric of Video Games , 2007 .
[7] N. Wiley,et al. EMOTION AND FILM THEORY , 2003 .
[8] Steffen Schmidt. The Political Machine , 2005 .
[9] J. G. Tanenbaum,et al. Empathy and Identity in Digital Games: Towards a New Theory of Transformative Play , 2015, FDG.
[10] S. Chess,et al. We Are All Fishes Now: DiGRA, Feminism, and GamerGate , 2016, Trans. Digit. Games Res. Assoc..
[11] Glynda Hull,et al. Crafting an Agentive Self: Case Studies of Digital Storytelling , 2006, Research in the Teaching of English.
[12] Jon M. Wargo,et al. “Every selfie tells a story …”: LGBTQ youth lifestreams and new media narratives as connective identity texts , 2017, New Media Soc..
[13] M. Griffiths. Violent video games and aggression: A review of the literature , 1999 .
[14] Christine Nadel,et al. Case Study Research Design And Methods , 2016 .
[15] Jan Baetens,et al. The Art of Failure: An Essay on the Pain of Playing Video Games , 2014, Leonardo.
[16] S. Brams. The Presidential Election Game, Second Edition , 2007 .