Introducing User-Centered Systems Design

If designers and developers want to design better technologies that are intended for human use they need to have a good understanding of the people who are or who will be using their systems. Understanding people, their characteristics, capabilities, commonalities, and differences allows designers to create more effective, safer, efficient, and enjoyable systems. This book provides readers with resources for thinking about people—commonly called “users”—their tasks and the context in which they perform those tasks. Our intention is to enable you to make more informed decisions when designing complex interactive systems. This chapter thus introduces this argument through example design problems. We then present the benefits and costs associated with understanding the user. Two approaches for understanding users are introduced. The first is a framework called the ABCS for understanding, in broad strokes, different aspects of users. The second is user knowledge and action simulation for developing and testing how users approach tasks in more detail. After reading this chapter you should be able to appreciate why it is important to understand users, and the associated benefits and costs of doing so.

[1]  Michael E. Atwood,et al.  Project Ernestine: Validating a GOMS Analysis for Predicting and Explaining Real-World Task Performance , 1993, Hum. Comput. Interact..

[2]  John E. Laird,et al.  Human-Level AI's Killer Application: Interactive Computer Games , 2000, AI Mag..

[3]  J. G. Hollands,et al.  Engineering Psychology and Human Performance , 1984 .

[4]  Frank E. Ritter,et al.  Discovering user information needs: the case of university department web sites , 2005, INTR.

[5]  W. Neville Holmes The Internet, the Web, and the Chaos , 2005, Computer.

[6]  Michael E. Atwood,et al.  The precis of Project Ernestine or an overview of a validation of GOMS , 1992, CHI.

[7]  Edward R. Tufte,et al.  Envisioning Information , 1990 .

[8]  Milind Tambe,et al.  Intelligent Agents for Interactive Simulation Environments , 1995, AI Mag..

[9]  M. Masson,et al.  Chapter 4 – UNDERSTANDING, REPORTING AND PREVENTING HUMAN FIXATION ERRORS , 1991 .

[10]  Richard W. Pew,et al.  Human-system integration in the system development process : a new look , 2007 .

[11]  Robert J. Glushko,et al.  Designing service systems by bridging the “front stage” and “back stage” , 2009, Inf. Syst. E Bus. Manag..

[12]  Y. Rogers,et al.  Interaction Design , 2002 .

[13]  Martin G Helander,et al.  Hedonomics—affective human factors design , 2003, Ergonomics.

[14]  Henry Petroski,et al.  To Engineer Is Human: The Role of Failure in Successful Design , 1986 .

[15]  Jakob Nielsen,et al.  Usability engineering , 1997, The Computer Science and Engineering Handbook.

[16]  H. R. Booher,et al.  Handbook of Human Systems Integration: Booher/Human Systems Integration , 2005 .

[17]  Randolph M. Jones,et al.  Automated Intelligent Pilots for Combat Flight Simulation , 1998, AI Mag..

[18]  Robin R. Murphy,et al.  Human-robot interactions during the robot-assisted urban search and rescue response at the World Trade Center , 2003, IEEE Trans. Syst. Man Cybern. Part B.

[19]  Gerald L. Lohse,et al.  Cognitive Lock-In and the Power Law of Practice , 2003 .

[20]  Stephen Flowers,et al.  Software failure, management failure : amazing stories and cautionary tales , 1996 .

[21]  John R Anderson,et al.  An integrated theory of the mind. , 2004, Psychological review.

[22]  C. Lebiere,et al.  The Atomic Components of Thought , 1998 .

[23]  Noam Tractinsky,et al.  Aesthetics and apparent usability: empirically assessing cultural and methodological issues , 1997, CHI.

[24]  D. Norman Categorization of action slips. , 1981 .

[25]  Alex White,et al.  The Elements of Graphic Design: Space, Unity, Page Architecture, and Type , 2002 .

[26]  Stephen J. Payne,et al.  Naive Judgments of Stimulus-Response Compatibility , 1995, Hum. Factors.

[27]  David J. Gilmore,et al.  Factors affecting the perceived value of coins , 1983 .

[28]  K. A. Ericsson,et al.  Protocol Analysis: Verbal Reports as Data , 1984 .

[29]  Marsha C. Lovett,et al.  A source activation theory of working memory: cross-task prediction of performance in ACT-R , 2000, Cognitive Systems Research.

[30]  Donald A. Norman,et al.  The Design of Future Things , 2007 .

[31]  Gary Jones,et al.  Using a Cognitive Architecture to Examine what Develops , 2000, Psychological science.

[32]  Gavriel Salvendy,et al.  Handbook of Human Factors and Ergonomics , 2005 .

[33]  Christopher D. Wickens,et al.  An introduction to human factors engineering , 1997 .

[34]  Colin Potts,et al.  Design of Everyday Things , 1988 .

[35]  D. Norman Emotional design : why we love (or hate) everyday things , 2004 .

[36]  H. R. Booher,et al.  Human Systems Integration in Army Systems Acquisition , 2005 .

[37]  W. Neville Holmes Digital Technology, Age, and Gaming , 2005, Computer.

[38]  Michael D. Byrne,et al.  ACT-R/PM and menu selection: applying a cognitive architecture to HCI , 2001, Int. J. Hum. Comput. Stud..

[39]  Nancy G. Leveson,et al.  An investigation of the Therac-25 accidents , 1993, Computer.

[40]  S. S. Stevens,et al.  Handbook of experimental psychology , 1951 .

[41]  R. Nickerson,et al.  Long-term memory for a common object , 1979, Cognitive Psychology.

[42]  Harold R. Booher,et al.  Handbook of Human Systems Integration , 2003 .

[43]  Andrew F. Monk,et al.  Using cognitive task analysis to facilitate the integration of decision support systems into the neonatal intensive care unit , 2005, Artif. Intell. Medicine.

[44]  T. W. van der Schaaf,et al.  Near Miss Reporting as a Safety Tool , 1991 .

[45]  David E. Kieras,et al.  Predictive engineering models based on the EPIC architecture for a multimodal high-performance human-computer interaction task , 1997, TCHI.

[46]  G. Gigerenzer Dread Risk, September 11, and Fatal Traffic Accidents , 2004, Psychological science.

[47]  Christine M. Haslegrave,et al.  Bodyspace: Anthropometry, Ergonomics and the Design of Work, Third Edition , 2016 .

[48]  Thomas B. Sheridan,et al.  Telerobotics, Automation, and Human Supervisory Control , 2003 .

[49]  Alphonse Chapanis,et al.  A Reaction Time Study of Four Control-Display Linkages1 , 1959 .

[50]  C. Marlin Brown,et al.  Human-Computer Interface Design Guidelines , 1998 .