Multiresolution rendering with displacement mapping
暂无分享,去创建一个
[1] Mark S. Peercy,et al. Efficient bump mapping hardware , 1997, SIGGRAPH.
[2] Tony DeRose,et al. Multiresolution analysis for surfaces of arbitrary topological type , 1997, TOGS.
[3] David M. Weimer,et al. Fast Phong shading , 1986, SIGGRAPH.
[4] David P. Luebke,et al. View-dependent simplification of arbitrary polygonal environments , 1997, SIGGRAPH.
[5] Robert L. Cook,et al. Shade trees , 1984, SIGGRAPH.
[6] Reinhard Klein,et al. Multiresolution representations for surfaces meshes , 1997 .
[7] A. Fournier. Filtering Normal Maps and Creating Multiple Surfaces , 1992 .
[8] John W. Patterson,et al. Inverse Displacement Mapping , 1991, Comput. Graph. Forum.
[9] Wolfgang Straßer,et al. Texram: a smart memory for texturing , 1996, IEEE Computer Graphics and Applications.
[10] Ute Claussen. Real Time Phong Shading , 1990, Advances in Computer Graphics Hardware V.
[11] Klein Reinhard,et al. Multiresolution representations for surfaces meshes based on the vertex decimation method , 1998 .
[12] Andrew S. Glassner. Adaptive precision in texture mapping , 1986, SIGGRAPH.
[13] Neil Hunt,et al. The triangle processor and normal vector shader: a VLSI system for high performance graphics , 1988, SIGGRAPH.
[14] David H. Laidlaw,et al. Cellular texture generation , 1995, SIGGRAPH.
[15] Fabrice Neyret,et al. Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures , 1998, IEEE Trans. Vis. Comput. Graph..
[16] Michael Deering,et al. Geometry compression , 1995, SIGGRAPH.
[17] Reinhard Klein,et al. Data Compression of Multiresolution Surfaces , 1998 .
[18] James F. Blinn,et al. Simulation of wrinkled surfaces , 1978, SIGGRAPH.
[19] Bui Tuong Phong. Illumination for computer generated pictures , 1975, Commun. ACM.
[20] James T. Kajiya,et al. Rendering fur with three dimensional textures , 1989, SIGGRAPH.
[21] Reinhard Klein,et al. Mesh reduction with error control , 1996, Proceedings of Seventh Annual IEEE Visualization '96.
[22] Anders Kugler. IMEM: an intelligent memory for bump- and reflection-mapping , 1998, Workshop on Graphics Hardware.
[23] Edwin H. Blake,et al. Faster Phong Shading via Angular Interpolation , 1989, Comput. Graph. Forum.
[24] D. Jackél,et al. Hardware-supported bump mapping , 1996, Comput. Graph..
[25] Jihad El-Sana,et al. Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models , 1997, IEEE Trans. Vis. Comput. Graph..
[26] Franklin C. Crow,et al. Summed-area tables for texture mapping , 1984, SIGGRAPH.
[27] Lance Williams,et al. Pyramidal parametrics , 1983, SIGGRAPH.
[28] Hugues Hoppe,et al. View-dependent refinement of progressive meshes , 1997, SIGGRAPH.