JT-MGCN: Joint-temporal Motion Graph Convolutional Network for Skeleton-Based Action Recognition
暂无分享,去创建一个
[1] Wenjun Zeng,et al. An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data , 2016, AAAI.
[2] Lin Li,et al. Skeleton-Based Relational Modeling for Action Recognition , 2018, ArXiv.
[3] Qiang Ji,et al. Bayesian Graph Convolution LSTM for Skeleton Based Action Recognition , 2019, 2019 IEEE/CVF International Conference on Computer Vision (ICCV).
[4] Yong Du,et al. Hierarchical recurrent neural network for skeleton based action recognition , 2015, 2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR).
[5] Tieniu Tan,et al. Skeleton-Based Action Recognition with Spatial Reasoning and Temporal Stack Learning , 2018, ECCV.
[6] Yansong Tang,et al. Deep Progressive Reinforcement Learning for Skeleton-Based Action Recognition , 2018, 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition.
[7] Junsong Yuan,et al. Discriminative Spatio-Temporal Pattern Discovery for 3D Action Recognition , 2019, IEEE Transactions on Circuits and Systems for Video Technology.
[8] Yi Lin,et al. Skeleton based action recognition using translation-scale invariant image mapping and multi-scale deep CNN , 2017, 2017 IEEE International Conference on Multimedia & Expo Workshops (ICMEW).
[9] Pichao Wang,et al. Action Recognition Based on Joint Trajectory Maps Using Convolutional Neural Networks , 2016, ACM Multimedia.
[10] Fabio Viola,et al. The Kinetics Human Action Video Dataset , 2017, ArXiv.
[11] Xiaohui Xie,et al. Co-Occurrence Feature Learning for Skeleton Based Action Recognition Using Regularized Deep LSTM Networks , 2016, AAAI.
[12] Gang Wang,et al. NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis , 2016, 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR).
[13] Lei Shi,et al. Skeleton-Based Action Recognition With Directed Graph Neural Networks , 2019, 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[14] Dahua Lin,et al. Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition , 2018, AAAI.
[15] Seungkyu Lee,et al. Motion regeneration using motion texture and autoencoder , 2018, SIGGRAPH ASIA Posters.
[16] Gang Wang,et al. Global Context-Aware Attention LSTM Networks for 3D Action Recognition , 2017, 2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR).
[17] Yaser Sheikh,et al. OpenPose: Realtime Multi-Person 2D Pose Estimation Using Part Affinity Fields , 2018, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[18] Tieniu Tan,et al. An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition , 2019, 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[19] Hong Liu,et al. Enhanced skeleton visualization for view invariant human action recognition , 2017, Pattern Recognit..
[20] Sergio Escalera,et al. RGB-D-based Human Motion Recognition with Deep Learning: A Survey , 2017, Comput. Vis. Image Underst..
[21] Mohammed Bennamoun,et al. Learning Clip Representations for Skeleton-Based 3D Action Recognition , 2018, IEEE Transactions on Image Processing.
[22] Lei Shi,et al. Two-Stream Adaptive Graph Convolutional Networks for Skeleton-Based Action Recognition , 2018, 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[23] Shuai Li,et al. Independently Recurrent Neural Network (IndRNN): Building A Longer and Deeper RNN , 2018, 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition.
[24] Chao Li,et al. Skeleton-based action recognition with convolutional neural networks , 2017, 2017 IEEE International Conference on Multimedia & Expo Workshops (ICMEW).
[25] Gang Wang,et al. Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition , 2016, ECCV.
[26] Nanning Zheng,et al. View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Data , 2017, 2017 IEEE International Conference on Computer Vision (ICCV).
[27] Li Fei-Fei,et al. Unsupervised Learning of Long-Term Motion Dynamics for Videos , 2017, 2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR).
[28] Austin Reiter,et al. Interpretable 3D Human Action Analysis with Temporal Convolutional Networks , 2017, 2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW).
[29] Mohammed Bennamoun,et al. A New Representation of Skeleton Sequences for 3D Action Recognition , 2017, 2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR).
[30] Hong Liu,et al. Two-Stream 3D Convolutional Neural Network for Skeleton-Based Action Recognition , 2017, ArXiv.