Comparing Non-Visual and Visual Guidance Methods for Narrow Field of View Augmented Reality Displays
暂无分享,去创建一个
Christina Trepkowski | Jens Maiero | Alexander Marquardt | Ernst Kruijff | Johannes Schöning | Tom David Eibich | Johannes Schöning | Christina Trepkowski | Jens Maiero | Alexander Marquardt | E. Kruijff
[1] Gerald Matthews,et al. Self-Report Arousal and Divided Attention: A Study of Performance Operating Characteristics , 1991 .
[2] G. Michel,et al. Restricting the Field of View: Perceptual and Performance Effects , 1990, Perceptual and motor skills.
[3] Ernst Kruijff,et al. Non-Visual Cues for View Management in Narrow Field of View Augmented Reality Displays , 2019, 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
[4] Ali Israr,et al. Tactile brush: drawing on skin with a tactile grid display , 2011, CHI.
[5] Jan Theeuwes,et al. Competition between auditory and visual spatial cues during visual task performance , 2009, Experimental Brain Research.
[6] Wolfgang Stuerzlinger,et al. Is the Pen Mightier than the Controller? A Comparison of Input Devices for Selection in Virtual and Augmented Reality , 2019, VRST.
[7] Antti Oulasvirta,et al. Dynamic tactile guidance for visual search tasks , 2012, UIST '12.
[8] Zhengyou Zhang,et al. Auditory augmented reality: Object sonification for the visually impaired , 2012, 2012 IEEE 14th International Workshop on Multimedia Signal Processing (MMSP).
[9] Kiyoshi Kiyokawa,et al. The Influence of Label Design on Search Performance and Noticeability in Wide Field of View Augmented Reality Displays , 2019, IEEE Transactions on Visualization and Computer Graphics.
[10] Roberto Bresin,et al. A Systematic Review of Mapping Strategies for the Sonification of Physical Quantities , 2013, PloS one.
[11] Wilko Heuten,et al. Improving Search Time Performance for Locating Out-of-View Objects in Augmented Reality , 2019, Mensch & Computer.
[12] Maxwell J. Wells,et al. The Effect Of Field-Of-View Size On Performance At A Simple Simulated Air-To-Air Mission , 1989, Defense, Security, and Sensing.
[13] Gerd Bruder,et al. Analysis of Proximity-Based Multimodal Feedback for 3D Selection in Immersive Virtual Environments , 2018, 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
[14] Mark Dredze,et al. Pokémon GO-A New Distraction for Drivers and Pedestrians. , 2016, JAMA internal medicine.
[15] Eric Kolstad,et al. Egocentric depth judgments in optical, see-through augmented reality , 2007, IEEE Transactions on Visualization and Computer Graphics.
[16] John P. McIntire,et al. Visual Search Performance With 3-D Auditory Cues: Effects of Motion, Target Location, and Practice , 2010, Hum. Factors.
[17] William S. Helton,et al. Visual Cues to Reorient Attention from Head Mounted Displays , 2016 .
[18] Wilko Heuten,et al. Locating nearby physical objects in augmented reality , 2019, MUM.
[19] Michael Beigl,et al. ProximityHat: a head-worn system for subtle sensory augmentation with tactile stimulation , 2015, SEMWEB.
[20] Mark Billinghurst,et al. Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented Reality , 2018, CHI.
[21] Anil K. Raj,et al. Multimodal and Multisensory Displays for Perceptual Tasks , 2015 .
[22] Byoung-Jun Park,et al. Augmented reality based on driving situation awareness in vehicle , 2015, 2015 17th International Conference on Advanced Communication Technology (ICACT).
[23] Ross T. Smith,et al. Cognitive Cost of Using Augmented Reality Displays , 2017, IEEE Transactions on Visualization and Computer Graphics.
[24] Tae-Young Lee,et al. Supporting Driver Situation Awareness for Autonomous Urban Driving with an Augmented-Reality Windshield Display , 2018, 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct).
[25] Javier Irizarry,et al. InfoSPOT: A mobile Augmented Reality method for accessing building information through a situation awareness approach , 2013 .
[26] Mihran Tuceryan,et al. Automatic determination of text readability over textured backgrounds for augmented reality systems , 2004, Third IEEE and ACM International Symposium on Mixed and Augmented Reality.
[27] Neville Stanton,et al. Situation awareness measurement: a review of applicability for C4i environments. , 2006, Applied ergonomics.
[28] Robert W. Lindeman,et al. Towards full-body haptic feedback: the design and deployment of a spatialized vibrotactile feedback system , 2004, VRST '04.
[29] T. Schnell,et al. Terrain awareness & pathway guidance for head-up displays (tapguide); a simulator study of pilot performance , 2003, Digital Avionics Systems Conference, 2003. DASC '03. The 22nd.
[30] Rolf Zon,et al. Eye Movements as an Indicator of Situation Awareness in a Flight Simulator Experiment , 2012 .
[31] Johannes Schöning,et al. Tactile hand motion and pose guidance for 3D interaction , 2018, VRST.
[32] Thies Pfeiffer,et al. Attention guiding techniques using peripheral vision and eye tracking for feedback in augmented-reality-based assistance systems , 2017, 2017 IEEE Symposium on 3D User Interfaces (3DUI).
[33] C. Spence,et al. Multisensory Integration: Maintaining the Perception of Synchrony , 2003, Current Biology.
[34] Weisi Lin,et al. Selective Visual Attention: Computational Models and Applications , 2013 .
[35] Katherine J. Kuchenbecker,et al. Effects of Vibrotactile Feedback on Human Learning of Arm Motions , 2015, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[36] D. Damos. Multiple-task performance , 2020 .
[37] Wilko Heuten,et al. EyeSeeX: Visualization of Out-of-View Objects on Small Field-of-View Augmented and Virtual Reality Devices , 2018, PerDis.
[38] Steven K. Feiner,et al. The Effect of Narrow Field of View and Information Density on Visual Search Performance in Augmented Reality , 2019, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
[39] Susanne Boll,et al. FlyingARrow: Pointing Towards Out-of-View Objects on Augmented Reality Devices , 2018, PerDis.
[40] Wilko Heuten,et al. Comparing Techniques for Visualizing Moving Out-of-View Objects in Head-mounted Virtual Reality , 2019, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
[41] L. Nolan,et al. Biological psychology , 2019, An Introduction to the Psychology of Humor.
[42] Z. J. Lipowski,et al. Sensory and information inputs overload: behavioral effects. , 1975, Comprehensive psychiatry.
[43] Peter A. Hancock,et al. Field of View Effects on Pilot Performance in Flight , 2010 .
[44] Zijiang J. He,et al. Perceiving distance accurately by a directional process of integrating ground information , 2004, Nature.
[45] Daniel J. Garland,et al. Situation Awareness Analysis and Measurement , 2009 .
[46] Steven K. Feiner,et al. Perceptual issues in augmented reality revisited , 2010, 2010 IEEE International Symposium on Mixed and Augmented Reality.
[47] Tobias Höllerer,et al. Simulation of Augmented Reality Systems in Purely Virtual Environments , 2009, 2009 IEEE Virtual Reality Conference.
[48] Tobias Höllerer,et al. Evaluating wide-field-of-view augmented reality with mixed reality simulation , 2016, 2016 IEEE Virtual Reality (VR).
[49] Robert W. Lindeman,et al. Effective Vibrotactile Cueing in a Visual Search Task , 2003, INTERACT.
[50] Michael Rohs,et al. HapticHead: 3D Guidance and Target Acquisition through a Vibrotactile Grid , 2016, CHI Extended Abstracts.
[51] Deborah Hix,et al. The Effects of Text Drawing Styles, Background Textures, and Natural Lighting on Text Legibility in Outdoor Augmented Reality , 2006, Presence: Teleoperators & Virtual Environments.
[52] Niels Henze,et al. Influence of subliminal cueing on visual search tasks , 2013, CHI Extended Abstracts.
[53] Charles Spence. Crossmodal attention , 1998, Scholarpedia.
[54] Steven K. Feiner,et al. View management for virtual and augmented reality , 2001, UIST '01.
[55] Mariusz Chmielewski,et al. Application of Augmented Reality, Mobile Devices, and Sensors for a Combat Entity Quantitative Assessment Supporting Decisions and Situational Awareness Development , 2019 .
[56] C. Spence,et al. Auditory, tactile, and multisensory cues facilitate search for dynamic visual stimuli , 2010, Attention, perception & psychophysics.
[57] Pourang Irani,et al. Moving Ahead with Peephole Pointing: Modelling Object Selection with Head-Worn Display Field of View Limitations , 2016, SUI.
[58] Anderson Maciel,et al. Designing a Vibrotactile Head-Mounted Display for Spatial Awareness in 3D Spaces , 2017, IEEE Transactions on Visualization and Computer Graphics.
[59] Walter D. Potter,et al. Vibrotactile Glove guidance for semi-autonomous wheelchair operations , 2008, ACM-SE 46.
[60] Steven K. Feiner,et al. Directing attention and influencing memory with visual saliency modulation , 2011, CHI.
[61] Gudrun Klinker,et al. Supporting order picking with Augmented Reality , 2008, 2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality.
[62] Ernst Kruijff,et al. FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments , 2020, CHI.
[63] Gregory K. Tharp,et al. Visual search in virtual environments , 1992, Electronic Imaging.
[64] Kiyoshi Kiyokawa,et al. Analysing the effects of a wide field of view augmented reality display on search performance in divided attention tasks , 2014, 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
[65] Michel Denis,et al. NAVIG: augmented reality guidance system for the visually impaired , 2012, Virtual Reality.
[66] Kangsoo Kim,et al. Revisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008–2017) , 2018, IEEE Transactions on Visualization and Computer Graphics.
[67] R. Klatzky,et al. - Sensory Substitution of Vision: Importance of Perceptual and Cognitive Processing , 2018, Assistive Technology for Blindness and Low Vision.
[68] Pirkko Oittinen,et al. Stereoscopic depth perception in video see-through augmented reality within action space , 2014, J. Electronic Imaging.
[69] Charles Spence,et al. Does crossmodal correspondence modulate the facilitatory effect of auditory cues on visual search? , 2012, Attention, Perception, & Psychophysics.
[70] Masatoshi Ishikawa,et al. Augmenting spatial awareness with Haptic Radar , 2006, 2006 10th IEEE International Symposium on Wearable Computers.
[71] Ronald Azuma,et al. Evaluating label placement for augmented reality view management , 2003, The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings..
[72] Dieter Schmalstieg,et al. Image-driven view management for augmented reality browsers , 2012, 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
[73] Jan Theeuwes,et al. Pip and pop: nonspatial auditory signals improve spatial visual search. , 2008, Journal of experimental psychology. Human perception and performance.
[74] Carl Gutwin,et al. Peripheral Popout: The Influence of Visual Angle and Stimulus Intensity on Popout Effects , 2017, CHI.
[75] Heinrich Hußmann,et al. Guidance in Cinematic Virtual Reality-Taxonomy, Research Status and Challenges , 2019, Multimodal Technol. Interact..
[76] Stephen R. Ellis,et al. Label segregation by remapping stereoscopic depth in far-field augmented reality , 2008, 2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality.
[77] Nassir Navab,et al. Towards Efficient Visual Guidance in Limited Field-of-View Head-Mounted Displays , 2018, IEEE Transactions on Visualization and Computer Graphics.
[78] Shachar Maidenbaum,et al. Author's Personal Copy Neuroscience and Biobehavioral Reviews Sensory Substitution: Closing the Gap between Basic Research and Widespread Practical Visual Rehabilitation Author's Personal Copy , 2022 .
[79] E. J. Mccormick,et al. The use of auditory cues in a visual search task. , 1960 .
[80] Henry Fuchs,et al. FocusAR: Auto-focus Augmented Reality Eyeglasses for both Real World and Virtual Imagery , 2018, IEEE Transactions on Visualization and Computer Graphics.
[81] Richard L. Newman,et al. Head-Up Displays: Designing the Way Ahead , 1995 .
[82] Ronald Azuma,et al. A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.
[83] Richard Kronland-Martinet,et al. Comparison and Evaluation of Sonification Strategies for Guidance Tasks , 2016, IEEE Transactions on Multimedia.
[84] Stephen R. Ellis,et al. Localization of Virtual Objects in the Near Visual Field , 1998, Hum. Factors.
[85] Anthony D. Andre,et al. Situation Awareness in an Augmented Reality Cockpit: Design, Viewpoints and Cognitive Glue , 2005 .
[86] Tim Claudius Stratmann,et al. Ensuring Safety in Augmented Reality from Trade-off Between Immersion and Situation Awareness , 2018, 2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
[87] Stephen R. Ellis,et al. Managing Visual Clutter: A Generalized Technique for Label Segregation using Stereoscopic Disparity , 2008, 2008 IEEE Virtual Reality Conference.
[88] Thies Pfeiffer,et al. Advantages of eye-gaze over head-gaze-based selection in virtual and augmented reality under varying field of views , 2018, COGAIN@ETRA.
[89] Susanne Boll,et al. EyeSee360: designing a visualization technique for out-of-view objects in head-mounted augmented reality , 2017, SUI.
[90] J. Edward Swan,et al. Military Applications of Augmented Reality , 2011, Handbook of Augmented Reality.