A Broad Phase Collision Detection Algorithm Adapted to Multi-cores Architectures
暂无分享,去创建一个
[1] Christer Ericson,et al. Real-Time Collision Detection , 2004 .
[2] Carme Torras,et al. 3D collision detection: a survey , 2001, Comput. Graph..
[3] Jon Louis Bentley,et al. Data Structures for Range Searching , 1979, CSUR.
[4] Gino van den Bergen. Efficient Collision Detection of Complex Deformable Models using AABB Trees , 1997, J. Graphics, GPU, & Game Tools.
[5] George Baciu,et al. Image-based collision detection for deformable cloth models , 2004, IEEE Transactions on Visualization and Computer Graphics.
[6] Daniel Thalmann,et al. An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animated Rigid Bodies , 1995, Comput. Graph. Forum.
[7] S. Sathiya Keerthi,et al. A fast procedure for computing the distance between complex objects in three-dimensional space , 1988, IEEE J. Robotics Autom..
[8] A. Reinefeld,et al. Work-load balancing in highly parallel depth-first search , 1994, Proceedings of IEEE Scalable High Performance Computing Conference.
[9] Bruno Arnaldi,et al. New trends in collision detection performance , 2009 .
[10] Dinesh Manocha,et al. Multi-core collision detection between deformable models , 2009, Symposium on Solid and Physical Modeling.
[11] François Faure,et al. Interactive Physical Simulation on Multicore Architectures , 2009, EGPGV@Eurographics.
[12] Per Stenström,et al. A Case Study of Load Distribution in Parallel View Frustum Culling and Collision Detection , 2001, Euro-Par.
[13] Gabriel Zachmann,et al. Collision Detection for Deformable Objects , 2004, Comput. Graph. Forum.
[14] Ming C. Lin,et al. Collision Detection between Geometric Models: A Survey , 1998 .
[15] Ming C. Lin,et al. A fast algorithm for incremental distance calculation , 1991, Proceedings. 1991 IEEE International Conference on Robotics and Automation.
[16] Ronald Fedkiw,et al. Ieee Transactions on Visualization and Computer Graphics 1 Robust High-resolution Cloth Using Parallelism, History-based Collisions and Accurate Friction , 2022 .
[17] Qunsheng Peng,et al. A PARALLEL COLLISION DETECTION ALGORITHM BASED ON HYBRID BOUNDING VOLUME HIERARCHY , 2001 .
[18] Philip M. Hubbard,et al. Collision Detection for Interactive Graphics Applications , 1995, IEEE Trans. Vis. Comput. Graph..
[19] Bernhard Thomaszewski,et al. Physically based simulation of cloth on distributed memory architectures , 2007, Parallel Comput..
[20] David Baraff,et al. Dynamic Simulation of Non-penetrating Rigid Bodies , 1992 .
[21] Kamran Iqbal,et al. Collision detection: A survey , 2007, 2007 IEEE International Conference on Systems, Man and Cybernetics.
[22] Yoshifumi Kitamura,et al. A simple and efficient method for accurate collision detection among deformable polyhedral objects in arbitrary motion , 1995, Proceedings Virtual Reality Annual International Symposium '95.
[23] M HubbardPhilip. Collision Detection for Interactive Graphics Applications , 1995 .
[24] George Vanekckek. Back-face culling applied to collision detection of polyhedra , 1994, Comput. Animat. Virtual Worlds.
[25] Yoshifumi Kitamura,et al. Parallel algorithms for real-time colliding face detection , 1995, Proceedings 4th IEEE International Workshop on Robot and Human Communication.
[26] Sung-Eui Yoon,et al. PCCD: parallel continuous collision detection , 2009, SIGGRAPH '09.
[27] Gabriel Zachmann,et al. Optimizing the Collision Detection Pipeline , 2001 .
[28] Dinesh Manocha,et al. OBBTree: a hierarchical structure for rapid interference detection , 1996, SIGGRAPH.
[29] Bernhard Thomaszewski,et al. Parallel techniques for physically based simulation on multi-core processor architectures , 2008, Comput. Graph..
[30] Dinesh Manocha,et al. I-COLLIDE: an interactive and exact collision detection system for large-scale environments , 1995, I3D '95.
[31] Berna L. Massingill,et al. Multithreaded Collision Detection in Java , 2006, PDPTA.
[32] R. Lario. Rapid parallelization of a multilevel cloth simulator using OpenMP , 2001 .