Interactive, Tangible and Multi-sensory Technology for a Cultural Heritage Exhibition: The Battle of Pavia
暂无分享,去创建一个
Luca Lombardi | Virginio Cantoni | Marco Porta | Alessandra Setti | V. Cantoni | L. Lombardi | M. Porta | Alessandra Setti
[1] Areti Damala,et al. Exploring the Affective Museum Visiting Experience: Adaptive Augmented Reality (A2R) and Cultural Heritage: , 2013 .
[2] Slavko Milekic. Designing digital environments for art education/exploration , 2000 .
[3] Marco Porta,et al. Vision-based user interfaces: methods and applications , 2002, Int. J. Hum. Comput. Stud..
[4] James Ze Wang,et al. Digital imagery for significant cultural and historical materials , 2005, International Journal on Digital Libraries.
[5] Zhengyou Zhang,et al. Microsoft Kinect Sensor and Its Effect , 2012, IEEE Multim..
[6] Julia Noordegraaf,et al. Modeling crowdsourcing for cultural heritage , 2014 .
[7] Marco Porta,et al. Online newspapers and ad banners: an eye tracking study on the effects of congruity , 2013, Online Inf. Rev..
[8] M. Just,et al. Eye fixations and cognitive processes , 1976, Cognitive Psychology.
[9] Brad A. Myers,et al. A brief history of human-computer interaction technology , 1998, INTR.
[10] Luca Lombardi,et al. Development of gesture-based human-computer interaction applications by fusion of depth and colour video streams , 2014, IET Comput. Vis..
[11] Linden J. Ball,et al. Eye tracking in HCI and usability research. , 2006 .
[12] Larry Johnson,et al. NMC Horizon Report: 2010 Museum Edition , 2010 .
[13] Harold Pashler,et al. Visual attention and eye movements , 2016 .
[14] Steven Wu,et al. Digital Heritage and Culture:Strategy and Implementation , 2014 .
[15] G. Hein. Learning in the museum , 1998 .
[16] S. Jaramillo,et al. Adams Becker, S.; Cummins, M.; Davis, A.; Freeman, A.; Hall Giesinger, C.; Ananthanarayanan, V. NMC Horizon Report: 2017 Higher Education Edition. Austin, Texas: The New Media Consortium, 2017 , 2017 .
[17] M A Just,et al. A theory of reading: from eye fixations to comprehension. , 1980, Psychological review.
[18] A. L. I︠A︡rbus. Eye Movements and Vision , 1967 .
[19] Virginio Cantoni,et al. Eye tracking as a computer input and interaction method , 2014, CompSysTech.
[20] Lisa F. Smith,et al. Spending Time on Art , 2001 .