Classifying Serious Games: The G/P/S Model
暂无分享,去创建一个
[1] Clark C. Abt,et al. Serious games , 2016, Springer International Publishing.
[2] David R. Michael,et al. Serious Games: Games That Educate, Train, and Inform , 2005 .
[3] Jesper Juul. Half-Real: Video Games between Real Rules and Fictional Worlds , 2005 .
[4] Henry Jenkins,et al. From Serious Games to Serious Gaming , 2009 .
[5] Ernest Adams,et al. Andrew Rollings and Ernest Adams on Game Design , 2003 .
[6] Aki Järvinen,et al. Games without Frontiers: Theories and Methods for Game Studies and Design , 2008 .
[7] Einar M. Rønquist,et al. Foreword , 1999, Biological Psychiatry.
[8] Simon Egenfeldt-Nielsen. Overview of research on the educational use of video games , 2006 .
[9] André Tricot,et al. Modalités et scénarios d’interaction dans des hypermédias d’apprentissage , 1999 .
[10] Michael Mateas,et al. Procedural literacy: educating the new media practitioner , 2005 .
[11] Dmitri Williams. THE MEDIUM OF THE VIDEO GAME , 2003 .
[12] Staffan Björk,et al. Patterns In Game Design , 2004 .
[13] Dave Morris,et al. Gran Turismo , 2004 .
[14] William V. Wright,et al. A Theory of Fun for Game Design , 2004 .
[15] Tom Apperley. Genre and game studies: Toward a critical approach to video game genres , 2006 .
[16] Espen Aarseth,et al. A multidimensional typology of games , 2003, DiGRA Conference.
[17] Jean-Pierre Jessel,et al. Play, Game, World: Anatomy Of A Videogame , 2008, Int. J. Intell. Games Simul..
[18] Serge Tisseron,et al. Note de lecture: Qui a peur des jeux vidéo ? , 2012 .
[19] H. O'Neil,et al. Classification of learning outcomes: evidence from the computer games literature , 2005 .
[20] J. Gee,et al. How Computer Games Help Children Learn , 2006 .
[21] James Paul Gee,et al. What video games have to teach us about learning and literacy , 2007, CIE.
[22] Espen Aarseth,et al. Game Classification as Game Design: Construction Through Critical Analysis , 2005, DiGRA Conference.
[23] R. Caillois,et al. Man, Play and Games , 1958 .
[24] G. Frasca. Simulation versus Narrative: Introduction to Ludology , 2013 .
[25] Michael Zyda,et al. From visual simulation to virtual reality to games , 2005, Computer.
[26] Robert Zubek,et al. MDA : A Formal Approach to Game Design and Game Research , 2004 .
[27] Lauren Cruikshank,et al. The Video Game Theory Reader , 2006 .
[28] Jean-Pierre Jessel,et al. A Gameplay Definition through Videogame Classification , 2008, Int. J. Comput. Games Technol..
[29] Greg Lastowka,et al. Rules of Play , 2009, Games Cult..
[30] Mark J.P. Wolf,et al. Medium of the Video Game , 2002 .
[31] Chris Crawford,et al. The Art of Computer Game Design , 1984 .
[32] Bill Broyles. Notes , 1907, The Classical Review.
[33] P. Vorderer,et al. Serious games : mechanisms and effects , 2009 .
[34] Bryan P. Bergeron,et al. Developing serious games , 2006 .