A Brief Overview of Collision Detection
暂无分享,去创建一个
[1] Reinhard Klein,et al. GPU‐based Collision Detection for Deformable Parameterized Surfaces , 2006, Comput. Graph. Forum.
[2] James J. Troy,et al. Advances in voxel-based 6-DOF haptic rendering , 2005, SIGGRAPH Courses.
[3] Milos Zefran,et al. Energy-based 6-DOF penetration depth computation for penalty-based haptic rendering algorithms , 2007, 2007 IEEE/RSJ International Conference on Intelligent Robots and Systems.
[4] Oliver G. Staadt,et al. Stride scheduling for time-critical collision detection , 2007, VRST '07.
[5] Donald P. Greenberg,et al. Improved Computational Methods for Ray Tracing , 1984, TOGS.
[6] Xinyu Zhang,et al. Continuous collision detection for articulated models using Taylor models and temporal culling , 2007, SIGGRAPH 2007.
[7] Taosong He,et al. Fast collision detection using QuOSPO trees , 1999, SI3D.
[8] Antonin Guttman,et al. R-trees: a dynamic index structure for spatial searching , 1984, SIGMOD '84.
[9] Andreas Weber,et al. Collision Detection in Densely Packed Fiber Assemblies with Application to Hair Modeling , 2005, CISST.
[10] I. Wald,et al. On building fast kd-Trees for Ray Tracing, and on doing that in O(N log N) , 2006, 2006 IEEE Symposium on Interactive Ray Tracing.
[11] Roberto Torres,et al. Ray casting using a roped BVH with CUDA , 2009, SCCG.
[12] Morgan McGuire,et al. Hardware-accelerated global illumination by image space photon mapping , 2009, High Performance Graphics.
[13] Leonidas J. Guibas,et al. Penetration Depth of Two Convex Polytopes in 3D , 2000, Nord. J. Comput..
[14] W. Purgathofer,et al. Proceedings of the Eurographic workshop on Computer animation and simulation , 2001 .
[15] Yuru Zhang,et al. A NOVEL HAPTIC RENDERING ALGORITHM FOR STABLE AND PRECISE 6-DOF VIRTUAL ASSEMBLY , 2010 .
[16] Gabriel Zachmann,et al. Real-time collision detection for dynamic virtual environments , 2005, IEEE Proceedings. VR 2005. Virtual Reality, 2005..
[17] Elaine Cohen,et al. A framework for efficient minimum distance computations , 1998, Proceedings. 1998 IEEE International Conference on Robotics and Automation (Cat. No.98CH36146).
[18] Takayuki Tanaka,et al. ARTS: Accelerated Ray-Tracing System , 1986, IEEE Computer Graphics and Applications.
[19] I. Jolliffe. Principal Component Analysis , 2002 .
[20] Dinesh Manocha,et al. Interactive collision detection between deformable models using chromatic decomposition , 2005, SIGGRAPH 2005.
[21] Ming C. Lin,et al. Haptic Rendering : Foundations, Algorithms, and Applications , 2008 .
[22] Dinesh Manocha,et al. Generalized penetration depth computation , 2007, Comput. Aided Des..
[23] Dinesh Manocha,et al. Incremental penetration depth estimation between convex polytopes using dual-space expansion , 2004, IEEE Transactions on Visualization and Computer Graphics.
[24] Jean-Claude Latombe,et al. Real-time simulation of deformable objects: tools and application , 2001, Proceedings Computer Animation 2001. Fourteenth Conference on Computer Animation (Cat. No.01TH8596).
[25] Michael Manzke,et al. Hardware Accelerated Broad Phase Collision Detection for Realtime Simulations , 2007, VRIPHYS.
[26] Dinesh Manocha,et al. Fast BVH Construction on GPUs , 2009, Comput. Graph. Forum.
[27] Xavier Provot,et al. Collision and self-collision handling in cloth model dedicated to design garments , 1997, Computer Animation and Simulation.
[28] J. J. Connor. Visualization and intelligent design in engineering and architecture , 1993 .
[29] Dinesh Manocha,et al. A Fast and Practical Algorithm for Generalized Penetration Depth Computation , 2007, Robotics: Science and Systems.
[30] Daniel Thalmann,et al. An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animated Rigid Bodies , 1995, Comput. Graph. Forum.
[31] Fabio Ganovelli,et al. BucketTree: Improving Collision Detection Between Deformable Objects , 2000 .
[32] Hubert Nguyen,et al. GPU Gems 3 , 2007 .
[33] Dinesh Manocha,et al. Fast collision detection between massive models using dynamic simplification , 2004, SGP '04.
[34] Jaeha Kim,et al. Accurate and Efficient CPU/GPU-Based 3-DOF Haptic Rendering of Complex Static Virtual Environments , 2009, PRESENCE: Teleoperators and Virtual Environments.
[35] David H. Eberly,et al. Geometric Tools for Computer Graphics , 2002 .
[36] S. K. Mishra,et al. Nonconvex Optimization and Its Applications , 2008 .
[37] Francis Y. L. Chin,et al. Optimal Algorithms for the Intersection and the Minimum Distance Problems Between Planar Polygons , 1983, IEEE Transactions on Computers.
[38] Turner Whitted,et al. A 3-dimensional representation for fast rendering of complex scenes , 1980, SIGGRAPH '80.
[39] Dieter W. Fellner,et al. Hierarchical spherical distance fields for collision detection , 2006, IEEE Computer Graphics and Applications.
[40] Dinesh Manocha,et al. DEEP: dual-space expansion for estimating penetration depth between convex polytopes , 2002, Proceedings 2002 IEEE International Conference on Robotics and Automation (Cat. No.02CH37292).
[41] Oussama Khatib,et al. The haptic display of complex graphical environments , 1997, SIGGRAPH.
[42] Chong Jin Ong,et al. A fast growth distance algorithm for incremental motions , 2000, IEEE Trans. Robotics Autom..
[43] Dinesh Manocha,et al. Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations , 2003, Presence: Teleoperators & Virtual Environments.
[44] Gino van den Bergen. A Fast and Robust GJK Implementation for Collision Detection of Convex Objects , 1999, J. Graphics, GPU, & Game Tools.
[45] Leif Kobbelt,et al. A survey of point-based techniques in computer graphics , 2004, Comput. Graph..
[46] Gordon Stoll,et al. Razor: An architecture for dynamic multiresolution ray tracing , 2011, TOGS.
[47] Bruno Arnaldi,et al. A Broad Phase Collision Detection Algorithm Adapted to Multi-cores Architectures , 2010 .
[48] Doug L. James,et al. BD-tree: output-sensitive collision detection for reduced deformable models , 2004, SIGGRAPH 2004.
[49] Martin Held,et al. ERIT - A Collection of Efficient and Reliable Intersection Tests , 1997, J. Graphics, GPU, & Game Tools.
[50] Nick Roussopoulos,et al. Direct spatial search on pictorial databases using packed R-trees , 1985, SIGMOD Conference.
[51] Helen H. Hu,et al. Ray Tracing from the Ground Up , 2007 .
[52] Gino van den Bergen. Efficient Collision Detection of Complex Deformable Models using AABB Trees , 1997, J. Graphics, GPU, & Game Tools.
[53] Myung-Soo Kim,et al. Efficient triangle-triangle intersection test for OBB-based collision detection , 2009, Comput. Graph..
[54] Xinyu Zhang,et al. Interactive continuous collision detection for non-convex polyhedra , 2006, The Visual Computer.
[55] Thanh Giang,et al. Approximate collision response using closest feature maps , 2006, Comput. Graph..
[56] Dinesh Manocha,et al. Ray tracing dynamic scenes using selective restructuring , 2007, SIGGRAPH '07.
[57] Wenfei Fan,et al. Keys with Upward Wildcards for XML , 2001, DEXA.
[58] Jeffrey C. Trinkle,et al. An implicit time-stepping scheme for rigid body dynamics with Coulomb friction , 2000, Proceedings 2000 ICRA. Millennium Conference. IEEE International Conference on Robotics and Automation. Symposia Proceedings (Cat. No.00CH37065).
[59] Michael Kallay,et al. The Complexity of Incremental Convex Hull Algorithms in Rd , 1984, Inf. Process. Lett..
[60] R. Kelley,et al. A representation scheme for rapid 3D collision detection , 1988, Proceedings IEEE International Symposium on Intelligent Control 1988.
[61] Gabriel Zachmann,et al. Geometric data structures for computer graphics , 2002, Eurographics.
[62] Matthias Teschner,et al. Efficient updates of bounding sphere hierarchies for geometrically deformable models , 2007, J. Vis. Commun. Image Represent..
[63] Tomas Akenine-Möller,et al. A dynamic bounding volume hierarchy for generalized collision detection , 2006, Comput. Graph..
[64] John Dingliana,et al. Real-time Collision Detection and Response using Sphere-trees , 1999 .
[65] Henry Fuchs,et al. On visible surface generation by a priori tree structures , 1980, SIGGRAPH '80.
[66] Hans-Peter Seidel,et al. Fast parallel surface and solid voxelization on GPUs , 2010, SIGGRAPH 2010.
[67] George Baciu,et al. GPU‐based intrinsic collision detection for deformable surfaces , 2005, Comput. Animat. Virtual Worlds.
[68] Thomas H. Massie,et al. The PHANToM Haptic Interface: A Device for Probing Virtual Objects , 1994 .
[69] Dinesh Manocha,et al. Fast penetration depth computation for physically-based animation , 2002, SCA '02.
[70] Ming C. Lin,et al. Deformed distance fields for simulation of non-penetrating flexible bodies , 2001 .
[71] Arnulph Fuhrmann,et al. Distance Fields for Rapid Collision Detection in Physically Based Modeling , 2003 .
[72] Gabriel Zachmann,et al. Collision Detection for Deformable Objects , 2004, Comput. Graph. Forum.
[73] M. Coutinho. Dynamic Simulations of Multibody Systems , 2001, Springer New York.
[74] Dinesh Manocha,et al. C-DIST: efficient distance computation for rigid and articulated models in configuration space , 2007, Symposium on Solid and Physical Modeling.
[75] Ilan Shimshoni,et al. A fast triangle to triangle intersection test for collision detection , 2006, Comput. Animat. Virtual Worlds.
[76] Angel P. del Pobil,et al. Practical Motion Planning in Robotics: Current Approaches and Future Directions , 1998 .
[77] Ming C. Lin,et al. A fast algorithm for incremental distance calculation , 1991, Proceedings. 1991 IEEE International Conference on Robotics and Automation.
[78] H. Tuy. Convex analysis and global optimization , 1998 .
[79] Ugur Güdükbay,et al. Conservative occlusion culling for urban visualization using a slice-wise data structure , 2007, Graph. Model..
[80] Gabriel Zachmann,et al. Optimizing the Collision Detection Pipeline , 2001 .
[81] Hammad Mazhar. GPU Collision Detection Using Spatial Subdivision With Applications in Contact Dynamics , 2009 .
[82] Elmer G. Gilbert,et al. New distances for the separation and penetration of objects , 1994, Proceedings of the 1994 IEEE International Conference on Robotics and Automation.
[83] Dinesh Manocha,et al. OBBTree: a hierarchical structure for rapid interference detection , 1996, SIGGRAPH.
[84] Tomas Möller,et al. A fast triangle-triangle intersection test , 1997 .
[85] Leonidas J. Guibas,et al. Collision detection for deforming necklaces , 2002, SCG '02.
[86] Gabriel Zachmann,et al. Virtual reality in assembly simulation: collision detection, simulation algorithms, and interaction techniques , 2000 .
[87] Joseph S. B. Mitchell,et al. Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs , 1998, IEEE Trans. Vis. Comput. Graph..
[88] S. Sathiya Keerthi,et al. A fast procedure for computing the distance between complex objects in three-dimensional space , 1988, IEEE J. Robotics Autom..
[89] Anthony Prior,et al. The use of a proximity agent in a collaborative virtual environment with 6 degrees-of-freedom voxel-based haptic rendering , 2005, First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference.
[90] Turner Whitted,et al. An improved illumination model for shaded display , 1979, CACM.
[91] John Amanatides,et al. A Fast Voxel Traversal Algorithm for Ray Tracing , 1987, Eurographics.
[92] Sung-Eui Yoon,et al. PCCD: parallel continuous collision detection , 2009, SIGGRAPH '09.
[93] Keun Ho Ryu,et al. Fast Similarity Search for Protein 3D Structure Databases Using Spatial Topological Patterns , 2004, DEXA.
[94] Carol O'Sullivan,et al. Adaptive medial-axis approximation for sphere-tree construction , 2004, TOGS.
[95] Chin-Shyurng Fahn,et al. Efficient Time-Interupted and Time-Continuous Collision Detection Among Polyhedral , 1999, Journal of information science and engineering.
[96] Ming C. Lin,et al. CLODs: Dual Hierarchies for Multiresolution Collision Detection , 2003, Symposium on Geometry Processing.
[97] Markus H. Gross,et al. Balanced Hierarchies for Collision Detection between Fracturing Objects , 2007, 2007 IEEE Virtual Reality Conference.
[98] James F. O'Brien,et al. Graphical modeling and animation of ductile fracture , 2002, SIGGRAPH '02.
[99] Gabriel Zachmann,et al. ADB-Trees: Controlling the Error of Time-Critical Collision Detection , 2003, VMV.
[100] Gabriel Zachmann,et al. Interpolation Search for Point Cloud Intersection , 2005, WSCG.
[101] Robert J. Wood,et al. Towards a 3g crawling robot through the integration of microrobot technologies , 2006, Proceedings 2006 IEEE International Conference on Robotics and Automation, 2006. ICRA 2006..
[102] Bruno Arnaldi,et al. Synchronization-Free Parallel Collision Detection Pipeline , 2010 .
[103] E. Casalicchio,et al. Federated Agent-based Modeling and Simulation Approach to Study Interdependencies in IT Critical Infrastructures , 2007, 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT'07).
[104] Elaine Cohen,et al. Direct haptic rendering of sculptured models , 1997, SI3D.
[105] Dinesh Manocha,et al. gProximity: Hierarchical GPU‐based Operations for Collision and Distance Queries , 2010, Comput. Graph. Forum.
[106] Christer Ericson,et al. Real-Time Collision Detection , 2004 .
[107] Lan Ye,et al. A new collision detection method for CSG-represented objects in virtual manufacturing , 1999 .
[108] I. Wald,et al. On fast Construction of SAH-based Bounding Volume Hierarchies , 2007, 2007 IEEE Symposium on Interactive Ray Tracing.
[109] Michael Ortega-Binderberger,et al. A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid Bodies with Surface Properties , 2007, IEEE Transactions on Visualization and Computer Graphics.
[110] Brian Mirtich,et al. V-Clip: fast and robust polyhedral collision detection , 1998, TOGS.
[111] Joseph S. B. Mitchell,et al. Collision detection for fly-throughs in virtual environments , 1996, SCG '96.
[112] Tsai-Yen Li,et al. A time-budgeted collision detection method , 2006, Proceedings 2006 IEEE International Conference on Robotics and Automation, 2006. ICRA 2006..
[113] Cnrs Fre,et al. Collision Detection for Rigid Bodies: A State of the Art Review , 2005 .
[114] Dave H. Eberly. Game Physics , 2003 .
[115] Sylvain Lefebvre,et al. Instant Sound Scattering , 2007, Rendering Techniques.
[116] James Arvo,et al. A survey of ray tracing acceleration techniques , 1989 .
[117] Philip M. Hubbard,et al. Approximating polyhedra with spheres for time-critical collision detection , 1996, TOGS.
[118] Gabriel Zachmann,et al. Point Cloud Collision Detection , 2004, Comput. Graph. Forum.
[119] Fuchang Liu,et al. Real-time collision culling of a million bodies on graphics processing units , 2010, SIGGRAPH 2010.
[120] Ian Millington. Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) , 2006 .
[121] Sean Quinlan,et al. Efficient distance computation between non-convex objects , 1994, Proceedings of the 1994 IEEE International Conference on Robotics and Automation.
[122] Xinyu Zhang,et al. Interactive Collision Detection for Deformable Models Using Streaming AABBs , 2007, IEEE Transactions on Visualization and Computer Graphics.
[123] Udo Frese,et al. A New Library for Real-time Continuous Collision Detection , 2012, ROBOTIK.
[124] Ming C. Lin,et al. A framework for fast and accurate collision detection for haptic interaction , 1998, Proceedings IEEE Virtual Reality (Cat. No. 99CB36316).
[125] Tomas Akenine-Möller,et al. Bounding Volume Hierarchies of Slab Cut Balls , 2009, Comput. Graph. Forum.
[126] Gino van den Bergen. Collision Detection in Interactive 3D Environments , 2003 .
[127] Gabriel Zachmann,et al. Rapid collision detection by dynamically aligned DOP-trees , 1998, Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180).
[128] D. Stewart,et al. AN IMPLICIT TIME-STEPPING SCHEME FOR RIGID BODY DYNAMICS WITH INELASTIC COLLISIONS AND COULOMB FRICTION , 1996 .
[129] Dinesh Manocha,et al. Rapid and Accurate Contact Determination between Spline Models using ShellTrees , 1998, Comput. Graph. Forum.
[130] François Guibault,et al. Collision detection algorithm for NURBS surfaces in interactive applications , 2003, CCECE 2003 - Canadian Conference on Electrical and Computer Engineering. Toward a Caring and Humane Technology (Cat. No.03CH37436).
[131] John Dingliana,et al. Collisions and perception , 2001, TOGS.
[132] Carla Maria Dal Sasso Freitas,et al. Broad-phase collision detection using semi-adjusting BSP-trees , 2005, I3D '05.
[133] John Salmon,et al. Automatic Creation of Object Hierarchies for Ray Tracing , 1987, IEEE Computer Graphics and Applications.
[134] Elmar Schömer,et al. Dynamic Collision Detection in Virtual Reality Applications , 1999 .
[135] Daniel Thalmann,et al. Computer Animation and Simulation ’95 , 1995, Eurographics.
[136] John Kenneth Salisbury,et al. Voxel-Based Haptic Rendering Using Implicit Sphere Trees , 2008, 2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems.
[137] Herbert Edelsbrunner,et al. On the Intersection of Orthogonal Objects , 1981, Inf. Process. Lett..
[138] Tsai-Yen Li,et al. Incremental 3D collision detection with hierarchical data structures , 1998, VRST '98.
[139] Jacopo Pantaleoni,et al. VoxelPipe: a programmable pipeline for 3D voxelization , 2011, HPG '11.
[140] Ricardo S. Avila,et al. A haptic interaction method for volume visualization , 1996, Proceedings of Seventh Annual IEEE Visualization '96.
[141] Gabriel Zachmann,et al. Hardware accelerated collision detection - an architecture and simulation results , 2005, Design, Automation and Test in Europe.
[142] John Kenneth Salisbury,et al. Haptic Rendering: Introductory Concepts , 2004, IEEE Computer Graphics and Applications.
[143] P. Volino,et al. Collision and Self-Collision Detection :Efficient and Robust Solutions for Highly Deformable Surfaces , 1995 .
[144] Andreas Kolb,et al. Hardware-based simulation and collision detection for large particle systems , 2004, Graphics Hardware.
[145] Mario A. López,et al. STR: a simple and efficient algorithm for R-tree packing , 1997, Proceedings 13th International Conference on Data Engineering.
[146] Peter Hachenberger,et al. Exact Minkowksi Sums of Polyhedra and Exact and Efficient Decomposition of Polyhedra into Convex Pieces , 2007, Algorithmica.
[147] Jon Louis Bentley,et al. Multidimensional binary search trees used for associative searching , 1975, CACM.
[148] Ming C. Lin,et al. Author manuscript, published in "Journal of graphics tools (2006)" A Fast Method for Local Penetration Depth Computation , 2009 .
[149] Jing-Sin Liu,et al. Fast and accurate collision detection based on enclosed ellipsoid , 2001, Robotica.
[150] Maud Marchal,et al. A New Coupling Scheme for Haptic Rendering of Rigid Bodies Interactions Based on a Haptic Sub-world Using a Contact Graph , 2010, EuroHaptics.
[151] Ming C. Lin,et al. Sensation preserving simplification for haptic rendering , 2005, SIGGRAPH Courses.
[152] Dinesh Manocha,et al. Probabilistic Collision Detection Between Noisy Point Clouds Using Robust Classification , 2011, ISRR.
[153] Pat Hanrahan. A survey of ray-surface intersection algorithms , 1989 .
[154] John Kenneth Salisbury,et al. A constraint-based god-object method for haptic display , 1995, Proceedings 1995 IEEE/RSJ International Conference on Intelligent Robots and Systems. Human Robot Interaction and Cooperative Robots.
[155] Pat Hanrahan,et al. Interactive k-d tree GPU raytracing , 2007, SI3D.
[156] Dinesh K. Pai,et al. CInDeR: Collision and Interference Detection in Real-time using graphics hardware , 2003, Graphics Interface.
[157] Stephen Cameron,et al. Enhancing GJK: computing minimum and penetration distances between convex polyhedra , 1997, Proceedings of International Conference on Robotics and Automation.
[158] Dinesh Manocha,et al. GPU-based parallel collision detection for fast motion planning , 2012, Int. J. Robotics Res..
[159] Carol O'Sullivan,et al. Interruptible collision detection for deformable objects , 2006, Comput. Graph..
[160] Ming C. Lin,et al. Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition , 2001, Comput. Graph. Forum.
[161] Farrokh Janabi-Sharifi,et al. Data-driven modeling of thermal energy storage tank , 2014, 2014 IEEE 27th Canadian Conference on Electrical and Computer Engineering (CCECE).
[162] Tomas Akenine-Möller,et al. Collision Detection for Continuously Deforming Bodies , 2001, Eurographics.
[163] Jernej Barbic,et al. Six-DoF Haptic Rendering of Contact Between Geometrically Complex Reduced Deformable Models , 2008, IEEE Transactions on Haptics.
[164] Markus H. Gross,et al. Detection of Collisions and Self-collisions Using Image-space Techniques , 2004, WSCG.
[165] Bernard Chazelle,et al. Convex Partitions of Polyhedra: A Lower Bound and Worst-Case Optimal Algorithm , 1984, SIAM J. Comput..
[166] Il-Yeol Song,et al. Octree-R: An Adaptive Octree for Efficient Ray Tracing , 1995, IEEE Trans. Vis. Comput. Graph..
[167] Jon Louis Bentley,et al. Data Structures for Range Searching , 1979, CSUR.
[168] Gershon Elber,et al. Efficient continuous collision detection for bounding boxes under rational motion , 2006, Proceedings 2006 IEEE International Conference on Robotics and Automation, 2006. ICRA 2006..
[169] John Dingliana,et al. Graceful Degradation of Collision Handling in Physically Based Animation , 2000, Comput. Graph. Forum.
[170] Jérémie Allard,et al. Image-based collision detection and response between arbitrary volume objects , 2008, SCA '08.
[171] John W. Lockwood,et al. A Collision Detection Chip on Reconfigurable Hardware , 2005 .
[172] William C. McDonald,et al. A flexible distributed testbed for real-time applications , 1982, Computer.
[173] Christian Andres Diaz Leon,et al. Simulating soft tissues using a GPU approach of the mass-spring model , 2010, 2010 IEEE Virtual Reality Conference (VR).
[174] Sai-Keung Wong,et al. Adaptive Continuous Collision Detection for Cloth Models Using a Skipping Frame Session , 2011, J. Inf. Sci. Eng..
[175] Daniel Cohen-Or,et al. Special Issue: PG2004 , 2006, Graph. Model..
[176] Oliver G. Staadt,et al. Velocity-Aligned Discrete Oriented Polytopes for Dynamic Collision Detection , 2008, IEEE Transactions on Visualization and Computer Graphics.
[177] Stefan Kimmerle,et al. Hierarchical Techniques in Collision Detection for Cloth Animation , 2003, WSCG.
[178] Dinesh Manocha,et al. Continuous penalty forces , 2012, ACM Trans. Graph..
[179] Andrew W. Fitzgibbon,et al. KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera , 2011, UIST.
[180] Bruce F. Naylor,et al. Interactive solid geometry via partitioning trees , 1992 .
[181] Gershon Elber,et al. Coons BVH for freeform geometric models , 2011, SA '11.
[182] V. V. Kamat. A survey of techniques for simulation of dynamic collision detection and response , 1993, Comput. Graph..
[183] Nancy M. Amato,et al. Approximate convex decomposition of polyhedra and its applications , 2008, Comput. Aided Geom. Des..
[184] Dinesh Manocha,et al. I-COLLIDE: an interactive and exact collision detection system for large-scale environments , 1995, I3D '95.
[185] Hans-Werner Six,et al. Spatial Access Structures for Geometric Databases , 1992, Data Structures and Efficient Algorithms.
[186] Hans-Peter Kriegel,et al. Stable Haptic Interaction with Virtual Environments Using and Adapted Voxmap-PointShell Algorithm , 2001 .
[187] Shuhong Chen,et al. Front-to-back display of BSP trees , 1991, IEEE Computer Graphics and Applications.
[188] Dongliang Zhang,et al. Collision detection for clothed human animation , 2000, Proceedings the Eighth Pacific Conference on Computer Graphics and Applications.
[189] M. Zeiller. Collision Detection For Objects Modelled ByCSG , 1970 .
[190] Dinesh Manocha,et al. ICCD: Interactive Continuous Collision Detection between Deformable Models Using Connectivity-Based Culling , 2009, IEEE Trans. Vis. Comput. Graph..
[191] Young J. Kim,et al. PolyDepth: Real-time penetration depth computation using iterative contact-space projection , 2012, TOGS.
[192] Dinesh Manocha,et al. Proceedings of the 2007 ACM Symposium on Solid and Physical Modeling, Beijing, China, June 4-6, 2007 , 2007, Symposium on Solid and Physical Modeling.
[193] Dinesh Manocha,et al. Visibility culling using hierarchical occlusion maps , 1997, SIGGRAPH.
[194] Bruno Arnaldi,et al. Dynamic adaptation of broad phase collision detection algorithms , 2011, 2011 IEEE International Symposium on VR Innovation.
[195] Marco Hutter,et al. Optimized Continuous Collision Detection for Deformable Triangle Meshes , 2007, J. WSCG.
[196] Cagatay Basdogan,et al. Efficient Point-Based Rendering Techniques for Haptic Display of Virtual Objects , 1999, Presence.
[197] Leonidas J. Guibas,et al. BOXTREE: A Hierarchical Representation for Surfaces in 3D , 1996, Comput. Graph. Forum.
[198] Abderrahmane Kheddar,et al. Fast Continuous Collision Detection between Rigid Bodies , 2002, Comput. Graph. Forum.
[199] Chia-Tche Chang,et al. Fast oriented bounding box optimization on the rotation group SO(3,ℝ) , 2011, TOGS.
[200] Sarah Gibson,et al. Beyond Volume Rendering: Visualization, Haptic Exploration, and Physical Modeling of Voxel-based Objects , 1995 .
[201] Boeing Phantom,et al. Voxel-Based 6-DOF Haptic Rendering Improvements , 2006 .
[202] Rynson W. H. Lau,et al. LARGE a collision detection framework for deformable objects , 2002, VRST '02.
[203] Hujun Bao,et al. Interactive collision detection for complex and deformable models using programmable graphics hardware , 2004, VRST '04.
[204] Kamran Iqbal,et al. Collision detection: A survey , 2007, 2007 IEEE International Conference on Systems, Man and Cybernetics.
[205] Andrea Salgian,et al. A Perceptual Grouping Hierarchy for Appearance-Based 3D Object Recognition , 1999, Comput. Vis. Image Underst..
[206] Steven M. LaValle,et al. Planning algorithms , 2006 .
[207] Mihai Anitescu,et al. GPU-Based Parallel Computing for the Simulation of Complex Multibody Systems with Unilateral and Bilateral Constraints: An Overview , 2011 .
[208] Hansong Zhang,et al. Fast backface culling using normal masks , 1997, SI3D.
[209] Taku Komura,et al. Topology matching for fully automatic similarity estimation of 3D shapes , 2001, SIGGRAPH.
[210] Thomas Sangild Sørensen,et al. A GPU accelerated spring mass system for surgical simulation. , 2005, Studies in health technology and informatics.
[211] Tomas Akenine-Möller,et al. Efficient bounding of displaced Bézier patches , 2010, HPG '10.
[212] Makoto Sato,et al. Real‐time Rigid Body Simulation for Haptic Interactions Based on Contact Volume of Polygonal Objects , 2004, Comput. Graph. Forum.
[213] Michael Wand. Point-based multi-resolution rendering , 2004 .
[214] Jing-Sin Liu,et al. Collision Detection of Deformable Polyhedral Objects via Inner-outer Ellipsoids , 2006, 2006 IEEE/RSJ International Conference on Intelligent Robots and Systems.
[215] Thanh Giang,et al. Closest Feature Maps For Time-Critical Collision Handling , 2005 .
[216] David G. Kirkpatrick,et al. Computing the intersection-depth of polyhedra , 1993, Algorithmica.
[217] Jernej Barbic,et al. Eurographics/ Acm Siggraph Symposium on Computer Animation (2007) Flipping with Physics: Motion Editing for Acrobatics , 2022 .
[218] Antonio Bicchi,et al. The Sense of Touch and its Rendering - Progress in Haptics Research , 2008 .
[219] Hanan Samet,et al. Implementing ray tracing with octrees and neighbor finding , 1989, Comput. Graph..
[220] James T. Kajiya,et al. Ray tracing complex scenes , 1986, SIGGRAPH.
[221] Georges Voronoi. Nouvelles applications des paramètres continus à la théorie des formes quadratiques. Deuxième mémoire. Recherches sur les parallélloèdres primitifs. , 1908 .
[222] Oliver Günther,et al. The design of the cell tree: an object-oriented index structure for geometric databases , 1989, [1989] Proceedings. Fifth International Conference on Data Engineering.
[223] Peter Shirley,et al. Realistic ray tracing , 2000 .
[224] Kellogg S. Booth,et al. Proceedings of the conference on Graphics interface '92 , 1992 .
[225] Brian Mirtich,et al. Timewarp rigid body simulation , 2000, SIGGRAPH.
[226] Bruno Arnaldi,et al. New trends in collision detection performance , 2009 .
[227] Chen Tang,et al. Fast continuous collision detection using parallel filter in subspace , 2011, SI3D.
[228] Xiangyang Zhu,et al. A pseudodistance function and its applications , 2004, IEEE Transactions on Robotics and Automation.
[229] Gavin S. P. Miller,et al. Hierarchical Z-buffer visibility , 1993, SIGGRAPH.
[230] Ming C. Lin,et al. A modular haptic rendering algorithm for stable and transparent 6-DOF manipulation , 2006, IEEE Transactions on Robotics.
[231] James J. Troy,et al. Six degree-of-freedom haptic rendering using voxel sampling , 1999, SIGGRAPH.
[232] Andrew S. Glassner,et al. An introduction to ray tracing , 1989 .
[233] Gershon Elber,et al. Continuous Collision Detection for Ellipsoids , 2009, IEEE Transactions on Visualization and Computer Graphics.
[234] Eric Darve,et al. N-Body simulation on GPUs , 2006, SC.
[235] Abderrahmane Kheddar,et al. An algebraic solution to the problem of collision detection for rigid polyhedral objects , 2000, Proceedings 2000 ICRA. Millennium Conference. IEEE International Conference on Robotics and Automation. Symposia Proceedings (Cat. No.00CH37065).
[236] Hujun Bao,et al. Real-time voxelization for complex polygonal models , 2004, 12th Pacific Conference on Computer Graphics and Applications, 2004. PG 2004. Proceedings..
[237] Abdulmotaleb El Saddik,et al. Collision Detection and Force Response in Highly-Detailed Point-Based Hapto-Visual Virtual Environments , 2007, 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT'07).
[238] Jonathan D. Cohen,et al. Level of Detail for 3D Graphics , 2012 .
[239] Andreas Dietrich,et al. OptiX: a general purpose ray tracing engine , 2010, SIGGRAPH 2010.
[240] B. Monien,et al. Data structures and efficient algorithms , 1992, Lecture Notes in Computer Science.
[241] Dinesh Manocha,et al. Spherical shell: a higher order bounding volume for fast proximity queries , 1998 .
[242] Jarek Rossignac,et al. Collision prediction for polyhedra under screw motions , 2003, SM '03.
[243] Dinesh Manocha,et al. Incremental algorithms for collision detection between solid models , 1995, Symposium on Solid Modeling and Applications.
[244] 김영준,et al. Interactive Hausdorff Distance Computation for General Pohygonal Models , 2009, SIGGRAPH 2009.
[245] Yoshifumi Kitamura,et al. A simple and efficient method for accurate collision detection among deformable polyhedral objects in arbitrary motion , 1995, Proceedings Virtual Reality Annual International Symposium '95.
[246] Gabriel Zachmann,et al. Minimal hierarchical collision detection , 2002, VRST '02.
[247] nasa,et al. Activities of Institute for Computer Applications in Science and Engineering (ICASE) , 2013 .
[248] Alan H. Barr,et al. Geometric collisions for time-dependent parametric surfaces , 1990, SIGGRAPH.
[249] Gino van den Bergen,et al. Proximity Queries and Penetration Depth Computation on 3d Game Objects , 2022 .
[250] Dinesh Manocha,et al. Collision queries using oriented bounding boxes , 2000 .
[251] Carme Torras,et al. 3D collision detection: a survey , 2001, Comput. Graph..
[252] James H. Clark,et al. Hierarchical geometric models for visible surface algorithms , 1976, CACM.
[253] Tomas Akenine-Möller,et al. Efficient collision detection for models deformed by morphing , 2003, The Visual Computer.
[254] Xavier Tricoche,et al. Implicit and dynamic trees for high performance rendering , 2011, Graphics Interface.
[255] Thomas Parisini,et al. INTERNATIONAL SYMPOSIUM ON INTELLIGENT CONTROL , 2009 .
[256] Dinesh Manocha,et al. C2A: Controlled conservative advancement for continuous collision detection of polygonal models , 2009, 2009 IEEE International Conference on Robotics and Automation.
[257] Markus H. Gross,et al. Optimized Spatial Hashing for Collision Detection of Deformable Objects , 2003, VMV.