Applying tangible story avatars to enhance children's collaborative storytelling

Software avatars are increasingly applied to support children's collaborative storytelling because avatars may serve as a transparent shield or as embodied agents to facilitate creativity in children. However, when using avatars, it is not easy for children to practise and refine their speaking skills by narrating their stories to an audience. The programming difficulties involved in that process tend to distract attention away from the collaborative storytelling activity itself. This study therefore proposes an interaction model featuring tangible story avatars (TSAs) that can serve as a platform to scaffold collaborative story creation, revision and narrative. A 9-week study with 16 children aged 8 years was conducted to evaluate the interaction model with the TSAs. The results suggest that the TSAs may play three primary roles in facilitating collaborative storytelling: as a tool for developing confidence, as a tool for reflective story development and as a group artefact. Researchers and educators may find it valuable to consider these three roles in designing the TSAs in support of collaborative storytelling in similar contexts. [ABSTRACT FROM AUTHOR]

[1]  Marie-Laure Ryan Avatars Of Story , 2006 .

[2]  Allison Druin,et al.  A Theoretical Model of Children’s Storytelling using Physically-Oriented Technologies (SPOT) , 2007 .

[3]  John Sweller,et al.  Cognitive Load During Problem Solving: Effects on Learning , 1988, Cogn. Sci..

[4]  B. Bederson,et al.  Designing storytelling technologies to encouraging collaboration between young children , 2000, CHI.

[5]  Ken Perlin,et al.  Growing up programming: democratizing the creation of dynamic, interactive media , 2009, CHI Extended Abstracts.

[6]  Helga Noice,et al.  The Role of Explanations and Plan Recognition in the Learning of Theatrical Scripts , 1991, Cogn. Sci..

[7]  Caitlin Kelleher,et al.  Using storytelling to motivate programming , 2007, CACM.

[8]  Paul A. Kirschner,et al.  Identifying the pitfalls for social interaction in computer-supported collaborative learning environments: a review of the research , 2003, Comput. Hum. Behav..

[9]  Ann C. Jones,et al.  Learning Technologies: Affective and Social Issues in Computer-supported Collaborative Learning , 2003 .

[10]  Alissa Nicole Antle,et al.  Case study: the design of CBC4Kids' StoryBuilder , 2003, IDC '03.

[11]  Robert F. Dennehy The Springboard: How Storytelling Ignites Action in Knowledge‐era Organizations , 2001 .

[12]  Sandra L. Calvert,et al.  Gender differences in preadolescent children's online interactions: Symbolic modes of self-presentation and self-expression☆ , 2003 .

[13]  Monisha Pasupathi,et al.  Age and ethnicity differences in storytelling to young children: emotionality, relationality, and socialization. , 2002, Psychology and aging.

[14]  Justine Cassell,et al.  Virtual peers as partners in storytelling and literacy learning , 2003, J. Comput. Assist. Learn..

[15]  D. Winnicott Playing and Reality , 1971 .

[16]  K. Kiili Digital game-based learning: Towards an experiential gaming model , 2005, Internet High. Educ..

[17]  Franca Garzotto,et al.  FaTe2: storytelling edutainment experiences in 2D and 3D collaborative spaces , 2006, IDC '06.

[18]  Tristan Jehan,et al.  Dolltalk: a computational toy to enhance children's creativity , 2002, CHI Extended Abstracts.

[19]  Sally Hong,et al.  The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments , 2002, J. Educ. Technol. Soc..

[20]  Hiroshi Ishii,et al.  Remix and robo: sampling, sequencing and real-time control of a tangible robotic construction system , 2007, SIGGRAPH '07.

[21]  Steven D. Rinehart,et al.  Some of the benefits of readers theater participation for second‐grade title I students , 1999 .

[22]  N. Norrick Twice-told tales: Collaborative narration of familiar stories , 1997, Language in Society.

[23]  Justine Cassell,et al.  StoryMat: a play space for collaborative storytelling , 1999, CHI Extended Abstracts.

[24]  Ralph Schroeder The Social Life of Avatars , 2002, Computer Supported Cooperative Work.

[25]  Mike Ananny,et al.  Supporting children's collaborative authoring: practicing written literacy while composing oral texts , 2002, CSCL.

[26]  J. Devito Human Communication: The Basic Course , 1996 .

[27]  C. O'Malley,et al.  Collaborative Learning between Peers , 1996 .