Colonia 3D Communication of Virtual 3D Reconstructions in Public Spaces
暂无分享,去创建一个
Matthias Trapp | Jürgen Döllner | Amir Semmo | Michael Heinzelmann | R. Pokorski | C. D. Herrmann | M. Eichhorn
[1] George Papagiannakis,et al. Mixing virtual and real scenes in the site of ancient Pompeii , 2005, Comput. Animat. Virtual Worlds.
[2] Enrico Gobbetti,et al. Massive-Model Rendering Techniques: A Tutorial , 2007, IEEE Computer Graphics and Applications.
[3] Alberto José Proença,et al. High Fidelity Walkthroughs in Archaeology Sites , 2005 .
[4] Jürgen Döllner,et al. Smart and physically-based navigation in 3D geovirtual environments , 2005, Ninth International Conference on Information Visualisation (IV'05).
[5] Massimo Bergamasco,et al. The virtual museum of sculpture , 2008, DIMEA.
[6] Maria Roussou,et al. A versatile large-scale multimodal VR system for cultural heritage visualization , 2006, VRST '06.
[7] R. Peckham,et al. Digital Terrain Modelling , 2007 .
[8] Meehae Song,et al. Interacting with the virtually recreated Peranakans , 2003, GRAPHITE '03.
[9] A. M. Day,et al. Exploring cultural heritage sites through space and time , 2008, JOCCH.
[10] Maria Economou,et al. Worth a Thousand Words? The Usefulness of Immersive Virtual Reality for Learning in Cultural Heritage Settings , 2009 .
[11] Carolina Cruz-Neira,et al. Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE , 2023 .
[12] Pedro F. Campos,et al. Interactivity for Museums: Designing and Comparing Sensor-Based Installations , 2009, INTERACT.
[13] Nadia Magnenat-Thalmann,et al. Real-time animation of ancient Roman sites , 2006, GRAPHITE '06.
[14] Diego Gutierrez,et al. Modeling light scattering for virtual heritage , 2008, JOCCH.
[15] N. Magnenat-Thalmann,et al. Real-time photo realistic simulation of complex heritage edifices , 2001, Proceedings Seventh International Conference on Virtual Systems and Multimedia.
[16] Anatole Lécuyer,et al. Exploring Large Virtual Environments by Thoughts Using a BrainComputer Interface Based on Motor Imagery and High-Level Commands , 2010, PRESENCE: Teleoperators and Virtual Environments.
[17] Robert F. Berry,et al. Bringing VR to the Desktop: Are You Game? , 2000, IEEE Multim..
[18] Akrivi Katifori,et al. Real exhibitions in a virtual museum , 2004, Virtual Reality.
[19] B. Lutz,et al. Virtual Dunhuang Art Cave: A Cave within a CAVE , 1999, Comput. Graph. Forum.
[20] Despina Michael,et al. Comparative Study of Interactive Systems in a Museum , 2010, EuroMed.
[21] Alan Chalmers,et al. High dynamic range—a gateway for predictive ancient lighting , 2009, JOCCH.