Social Wormholes: Exploring Preferences and Opportunities for Distributed and Physically-Grounded Social Connections

Ubiquitous computing encapsulates the idea for technology to be interwoven into the fabric of everyday life. As computing blends into everyday physical artifacts, powerful opportunities open up for social connection. Prior connected media objects span a broad spectrum of design combinations. Such diversity suggests that people have varying needs and preferences for staying connected to one another. However, since these designs have largely been studied in isolation, we do not have a holistic understanding around how people would configure and behave within a ubiquitous social ecosystem of physically-grounded artifacts. In this paper, we create a technology probe called Social Wormholes, that lets people configure their own home ecosystem of connected artifacts. Through a field study with 24 participants, we report on patterns of behaviors that emerged naturally in the context of their daily lives and shine a light on how ubiquitous computing could be leveraged for social computing.

[1]  Muhammad Rizky Wellyanto,et al.  Exploring Immersive Interpersonal Communication via AR , 2022, Proc. ACM Hum. Comput. Interact..

[2]  Christian Holz,et al.  Causality-preserving Asynchronous Reality , 2022, CHI.

[3]  M. Inakage,et al.  Shared Wind: Creating Awareness by Nature-related Ambient Design for Emotional Communication , 2022, AHs.

[4]  Brian A. Smith,et al.  ARcall: Real-Time AR Communication using Smartphones and Smartglasses , 2022, AHs.

[5]  Tobias Isenberg,et al.  Collaborative Work in Augmented Reality: A Survey , 2020, IEEE Transactions on Visualization and Computer Graphics.

[6]  Melissa Mazmanian,et al.  Dreams of the Overworked: Living, Working, and Parenting in the Digital Age , 2020 .

[7]  Carman Neustaedter,et al.  FamilyStories: Asynchronous Audio Storytelling for Family Members Across Time Zones , 2020, CHI.

[8]  Andrea Forte,et al.  Reliability and Inter-rater Reliability in Qualitative Research , 2019, Proc. ACM Hum. Comput. Interact..

[9]  Hong Li,et al.  Connected Candles as Peripheral Emotional User Interface , 2018, MUM.

[10]  Hong Li,et al.  Review of unconventional user interfaces for emotional communication between long-distance partners , 2018, MobileHCI.

[11]  Alessandro Soro,et al.  Cooking Together at a Distance: Sustain Connectedness for Long Distance Families , 2017, CHI Extended Abstracts.

[12]  Alessandro Soro,et al.  Technology Individuation: The Foibles of Augmented Everyday Objects , 2017, CHI.

[13]  Kangsoo Kim,et al.  The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR , 2017, Comput. Animat. Virtual Worlds.

[14]  Carman Neustaedter,et al.  Flex-N-Feel: The Design and Evaluation of Emotive Gloves for Couples to Support Touch Over Distance , 2017, CSCW.

[15]  Teemu Leppänen,et al.  ubiGaze: ubiquitous augmented reality messaging using gaze gestures , 2016, SIGGRAPH ASIA Mobile Graphics and Interactive Applications.

[16]  Kelly Caine,et al.  Local Standards for Sample Size at CHI , 2016, CHI.

[17]  Mark Billinghurst,et al.  Tag it!: AR annotation using wearable sensors , 2015, SIGGRAPH Asia Mobile Graphics and Interactive Applications.

[18]  Azadeh Forghani,et al.  Sharing Domestic Life through Long-Term Video Connections , 2015, TCHI.

[19]  Youngwoo Park,et al.  BreathingFrame: An Inflatable Frame for Remote Breath Signal Sharing , 2015, TEI.

[20]  K. Charmaz,et al.  Constructing Grounded Theory , 2014 .

[21]  Holger Regenbrecht,et al.  Audio stickies: visually-guided spatial audio annotations on a mobile augmented reality platform , 2013, OZCHI.

[22]  Jon Froehlich,et al.  Bear-with-me: an embodied prototype to explore tangible two-way exchanges of emotional language , 2013, CHI Extended Abstracts.

[23]  Tomoo Inoue,et al.  Virtually dining together in time-shifted environment: KIZUNA design , 2013, CSCW.

[24]  Sarah Diefenbach,et al.  All You Need is Love: Current Strategies of Mediating Intimate Relationships through Technology , 2012, TCHI.

[25]  Daniel Jackson,et al.  Telematic dinner party: designing for togetherness through play and performance , 2012, DIS '12.

[26]  Ren-Hung Hwang,et al.  NuNote: An Augmented Reality Social Note Posting Service , 2011, UIC.

[27]  L. Watts,et al.  A design framework for mediated personal relationship devices , 2011, British Computer Society Conference on Human-Computer Interaction.

[28]  Steve Harrison,et al.  Family portals: connecting families through a multifamily media space , 2011, CHI.

[29]  Carman Neustaedter,et al.  The family window: the design and evaluation of a domestic media space , 2010, CHI.

[30]  Xiang Cao,et al.  Understanding family communication across time zones , 2010, CSCW '10.

[31]  Johanna Schmeer,et al.  Touch trace mirror: asynchronous, collaborative messaging as a concept for creating a relatedness experience , 2010, TEI.

[32]  Sharan B. Merriam,et al.  Qualitative Research: A Guide to Design and Implementation , 2009 .

[33]  Wendy E. Mackay,et al.  Sharing empty moments: design for remote couples , 2009, CHI.

[34]  Amy Voida,et al.  Asymmetry in media spaces , 2008, CSCW.

[35]  John T. Stasko,et al.  A taxonomy of ambient information systems: four patterns of design , 2006, AVI '06.

[36]  Anind K. Dey,et al.  From awareness to connectedness: the design and deployment of presence displays , 2006, CHI.

[37]  Konstantinos Grivas,et al.  Digital Selves: Devices for intimate communications between homes , 2006, Personal and Ubiquitous Computing.

[38]  Anind K. Dey,et al.  Heuristic evaluation of ambient displays , 2003, CHI '03.

[39]  Allison Druin,et al.  Technology probes: inspiring design for and with families , 2003, CHI '03.

[40]  Itiro Siio,et al.  Peek-a-drawer: communication by furniture , 2002, CHI Extended Abstracts.

[41]  Alain Karsenty,et al.  Unremarkable computing , 2002, CHI.

[42]  Hiroshi Ishii,et al.  LumiTouch: an emotional communication device , 2001, CHI Extended Abstracts.

[43]  Hiroshi Ishii,et al.  ambientROOM: integrating ambient media with architectural space , 1998, CHI Conference Summary.

[44]  Hiroshi Ishii,et al.  Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.

[45]  A. Aron,et al.  Inclusion of Other in the Self Scale and the structure of interpersonal closeness , 1992 .

[46]  Loe M. G. Feijs,et al.  Towards a Deeper Understanding of the Behavioural Implications of Bidirectional Activity-Based Ambient Displays in Ambient Assisted Living Environments , 2019, Enhanced Living Environments.

[47]  Karen Holtzblatt,et al.  The Affinity Diagram , 2017 .

[48]  P. Hartvigsen The Computer for the 21st Century (1991) , 2014 .

[49]  Tara Matthews,et al.  A Peripheral Display Toolkit , 2003 .

[50]  John Seely Brown,et al.  The coming age of calm technolgy , 1997 .

[51]  M. Dimatteo,et al.  A short-form measure of loneliness. , 1987, Journal of personality assessment.