Wonders of Seabed: Difficulty Evaluation of Management Games Using Neural Network
暂无分享,去创建一个
[1] Eleni Stroulia,et al. Healthcare Training Enhancement Through Virtual Reality and Serious Games , 2014 .
[2] Georgios N. Yannakakis,et al. Real-Time Game Adaptation for Optimizing Player Satisfaction , 2009, IEEE Transactions on Computational Intelligence and AI in Games.
[3] Alan Amory,et al. Game object model version II: a theoretical framework for educational game development , 2007 .
[4] A. Huth,et al. The simulation of the movement of fish schools , 1992 .
[5] Kei Iwasaki,et al. Efficient rendering of optical effects within water using graphics hardware , 2001, Proceedings Ninth Pacific Conference on Computer Graphics and Applications. Pacific Graphics 2001.
[6] Riccardo Berta,et al. Assessment in and of Serious Games: An Overview , 2013, Adv. Hum. Comput. Interact..
[7] Kenneth O. Stanley and Bobby D. Bryant and Risto Miikkulainen,et al. Real-Time Evolution in the NERO Video Game (Winner of CIG 2005 Best Paper Award) , 2005, CIG.
[8] Russell C. Eberhart,et al. Swarm intelligence for permutation optimization: a case study of n-queens problem , 2003, Proceedings of the 2003 IEEE Swarm Intelligence Symposium. SIS'03 (Cat. No.03EX706).
[9] Sebastian Thrun,et al. Learning to Play the Game of Chess , 1994, NIPS.
[10] Vincent Corruble,et al. Challenge-sensitive action selection: an application to game balancing , 2005, IEEE/WIC/ACM International Conference on Intelligent Agent Technology.
[11] Chuen-Chien Lee,et al. A self‐learning rule‐based controller employing approximate reasoning and neural net concepts , 1991, Int. J. Intell. Syst..
[12] A.P. Engelbrecht,et al. Learning to play games using a PSO-based competitive learning approach , 2004, IEEE Transactions on Evolutionary Computation.
[13] Sai-Keung Wong,et al. Game team balancing by using particle swarm optimization , 2012, Knowl. Based Syst..
[14] Arthur Tay,et al. Dynamic Game Difficulty Scaling Using Adaptive Behavior-Based AI , 2011, IEEE Transactions on Computational Intelligence and AI in Games.
[15] Alex Sandro Gomes,et al. Dynamic Game Balancing: An Evaluation of User Satisfaction , 2006, AIIDE.