gCubik+i Virtual 3D Aquarium: Interfacing a Graspable 3d Display with a Tabletop Display
暂无分享,去创建一个
[1] Hiroshi Ishii,et al. Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.
[2] Sidney S. Fels,et al. Interacting with a personal cubic 3D display , 2009, MM '09.
[3] Gerd Kortuem,et al. Exploring cube affordance: towards a classification of non-verbal dynamics of physical interfaces for wearable computing , 2003 .
[4] Masahiko Inami. Media3: the virtual hologram , 1997, SIGGRAPH '97.
[5] Morten Fjeld,et al. Augmented Chemistry: An Interactive Educational Workbench , 2002, ISMAR.
[6] Darren Leigh,et al. DiamondTouch: a multi-user touch technology , 2001, UIST '01.
[7] Takeshi Naemura,et al. Tablescape plus: upstanding tiny displays on tabletop display , 2006, SIGGRAPH '06.
[8] Jun Rekimoto,et al. Multiple-computer user interfaces: "beyond the desktop" direct manipulation environments , 2000, CHI Extended Abstracts.
[9] Sumio Yano,et al. gCubik: Implementation of Graspable Cubic Auto-stereoscopic Display for Multi-user Environments , 2010 .
[10] David C. Hemmy,et al. Three-Dimensional Imaging Techniques , 1990 .
[11] Noriko Suzuki,et al. A Basic Study of Sensory Characteristics toward Interaction with a Box-Shaped Interface , 2009, HCI.
[12] Michael Halle,et al. Multiple viewpoint rendering , 1998, SIGGRAPH.
[13] Bernd Fröhlich,et al. The cubic mouse: a new device for three-dimensional input , 2000, CHI.
[14] Yoshifumi Kitamura,et al. Real-time 3D interaction with ActiveCube , 2001, CHI Extended Abstracts.
[15] Carl Gutwin,et al. A comparison of techniques for multi-display reaching , 2005, CHI.
[16] C. J. Overbeeke,et al. Cubby : a multiscreen movement parallax display for direct manual manipulation , 1997 .
[17] Hong Hua,et al. System and Interface Framework for SCAPE as a Collaborative Infrastructure , 2004, Presence: Teleoperators & Virtual Environments.
[18] F. Okano,et al. Microlens arrays for integral imaging system. , 2006, Applied optics.
[19] Hongen Liao,et al. Intra-operative Real-Time 3-D Information Display System Based on Integral Videography , 2001, MICCAI.
[20] Kazumasa Enami. Research on ultra-realistic communications , 2009, Defense + Commercial Sensing.
[21] Taro Uchiyama,et al. Laser produced 3D display in the air , 2006, SIGGRAPH '06.
[22] Shunsuke Yoshida,et al. gCubik: real-time integral image rendering for a cubic 3D display , 2009, SIGGRAPH '09.
[23] Hideki Koike,et al. EnhancedDesk: integrating paper documents and digital documents , 1998, Proceedings. 3rd Asia Pacific Computer Human Interaction (Cat. No.98EX110).
[24] Vincent Nozick,et al. GPU rendering for autostereoscopic displays , 2008 .
[25] Yoshifumi Kitamura,et al. Interactive stereoscopic display for three or more users , 2001, SIGGRAPH.
[26] Miho Kobayashi,et al. Character Interaction System with Autostereoscopic Display and Range Sensor , 2007, 2007 IEEE Symposium on 3D User Interfaces.
[27] G. Lippmann. Epreuves reversibles donnant la sensation du relief , 1908 .
[28] Florian Vogt,et al. Cubee: a cubic 3D display for physics-based interaction , 2006, SIGGRAPH '06.
[29] Takeshi Naemura,et al. TransCAIP: A Live 3D TV System Using a Camera Array and an Integral Photography Display with Interactive Control of Viewing Parameters , 2009, IEEE Transactions on Visualization and Computer Graphics.
[30] Hideshi Yamada,et al. An interactive 360° light field display , 2007, SIGGRAPH '07.
[31] Jun Rekimoto,et al. SmartSkin: an infrastructure for freehand manipulation on interactive surfaces , 2002, CHI.
[32] Miho Kobayashi,et al. Interactive autostereoscopic display with 60 ray directions , 2006, SIGGRAPH '06.
[33] Dave Shreiner,et al. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 , 2007 .