Facial Animation Based on Feature Points
暂无分享,去创建一个
Xiaopeng Wei | Qiang Zhang | Dongsheng Zhou | Li Beibei | Qiang Zhang | Xiaopeng Wei | D. Zhou | Li Beibei
[1] Markus H. Gross,et al. Pose-space animation and transfer of facial details , 2008, SCA '08.
[2] Koichi Harada,et al. A Facial Expression Parameterization by Elastic Surface Model , 2009, Int. J. Comput. Games Technol..
[3] Keith Waters,et al. A muscle model for animation three-dimensional facial expression , 1987, SIGGRAPH.
[4] Christian B. Allen,et al. Reduced surface point selection options for efficient mesh deformation using radial basis functions , 2010, J. Comput. Phys..
[5] Xin Tong,et al. Leveraging motion capture and 3D scanning for high-fidelity facial performance acquisition , 2011, ACM Trans. Graph..
[6] Frederick I. Parke,et al. Computer generated animation of faces , 1972, ACM Annual Conference.
[7] Lihua You,et al. Adaptive Physics-Inspired Facial Animation , 2009, MIG.
[8] Scott A. King,et al. Use and Re-use of Facial Motion Capture Data , 2003, VVG.
[9] Marco Fratarcangeli,et al. Position‐based facial animation synthesis , 2012, Comput. Animat. Virtual Worlds.
[10] Ken-ichi Anjyo,et al. Spacetime expression cloning for blendshapes , 2012, TOGS.
[11] Jian-Jun Zhang,et al. Automatic muscle generation for physically-based facial animation , 2010, SIGGRAPH '10.
[12] Mathieu Desbrun,et al. Learning controls for blend shape based realistic facial animation , 2003, SIGGRAPH '03.
[13] Saïda Bouakaz,et al. Feature points based facial animation retargeting , 2008, VRST '08.
[14] Martin D. Buhmann,et al. Radial Basis Functions: Theory and Implementations: Preface , 2003 .
[15] Zhaoqi Wang,et al. Exploring Non‐Linear Relationship of Blendshape Facial Animation , 2011, Comput. Graph. Forum.
[16] Steven M. Seitz,et al. Spacetime faces , 2004, ACM Trans. Graph..
[17] John P. Lewis,et al. Compression and direct manipulation of complex blendshape models , 2011, ACM Trans. Graph..
[18] Ken-ichi Anjyo,et al. Direct Manipulation Blendshapes , 2010, IEEE Computer Graphics and Applications.
[19] Li Zhang,et al. Spacetime faces: high resolution capture for modeling and animation , 2004, SIGGRAPH 2004.
[20] Yeongho Seol,et al. Weighted pose space editing for facial animation , 2012, The Visual Computer.
[21] Pieter Peers,et al. Facial cartography: interactive high-resolution scan correspondence , 2011, SIGGRAPH '11.
[22] Erika Chuang,et al. Performance Driven Facial Animation using Blendshape Interpolation , 2002 .
[23] Frederick I. Parke,et al. Computer gernerated animation of faces , 1998 .
[24] Taehyun Rhee,et al. Real-time facial animation from live video tracking , 2011, SCA '11.
[25] M. Otaduy,et al. Multi-scale capture of facial geometry and motion , 2007, ACM Trans. Graph..
[26] Qiang Zhang,et al. On the simulation of expressional animation based on facial MoCap , 2011, Science China Information Sciences.
[27] Nadia Magnenat-Thalmann,et al. Feature Point Based Mesh Deformation Applied to MPEG-4 Facial Animation , 2000, DEFORM/AVATARS.