Texture mapping 3D models of real-world scenes
暂无分享,去创建一个
[1] James F. Blinn. Hyperbolic Interpolation , 1992, IEEE Computer Graphics and Applications.
[2] Hanan Samet,et al. Hierarchical data structures and algorithms for computer graphics. I. Fundamentals , 1988, IEEE Computer Graphics and Applications.
[3] Ralph Bernstein,et al. Digital Image Processing of Earth Observation Sensor Data , 1976, IBM J. Res. Dev..
[4] Mark A. Z. Dippé,et al. Antialiasing through stochastic sampling , 1985, SIGGRAPH.
[5] Loren C. Carpenter,et al. The A -buffer, an antialiased hidden surface method , 1984, SIGGRAPH.
[6] R. Bruce Irvin,et al. Methods for exploiting the relationship between buildings and their shadows in aerial imagery , 1989, IEEE Trans. Syst. Man Cybern..
[7] J. Dozier,et al. Orthographic terrain views using data derived from digital elevation models , 1986 .
[8] Philip K. Robertson,et al. Spatial transformations for rapid scan-line surface shadowing , 1989, IEEE Computer Graphics and Applications.
[9] Paul S. Heckbert,et al. Interpolation for Polygon Texture Mapping and Shading , 1991 .
[10] P. Burt. Fast filter transform for image processing , 1981 .
[11] W. Marvin Bunker,et al. Perspective Display Simulation of Terrain. , 1976 .
[12] David Kirk,et al. The rendering architecture of the DN10000VS , 1990, SIGGRAPH.
[13] Michael Shantz,et al. Shading bicubic patches , 1987, SIGGRAPH.
[14] Franklin C. Crow,et al. Summed-area tables for texture mapping , 1984, SIGGRAPH.
[15] David F. Rogers,et al. Procedural Elements for Computer Graphics , 1984 .
[16] Schachter,et al. Computer Image Generation for Flight Simulation , 1981, IEEE Computer Graphics and Applications.
[17] Alvy Ray Smith,et al. 3-D transformations of images in scanline order , 1980, SIGGRAPH '80.
[18] B. G. Junkin. Development of three-dimensional spatial displays using a geographically based information system , 1982 .
[19] Lance Williams,et al. Pyramidal parametrics , 1983, SIGGRAPH.
[20] C. A. HART,et al. Manual of Photogrammetry , 1947, Nature.
[21] Martin Herman,et al. Geometric Reasoning for Constructing 3D Scene Descriptions from Images , 1988, Artif. Intell..
[22] Thomas Ertl,et al. Computer Graphics - Principles and Practice, 3rd Edition , 2014 .
[23] Kurt Akeley,et al. The accumulation buffer: hardware support for high-quality rendering , 1990, SIGGRAPH.
[24] James F. Blinn,et al. The truth about texture mapping , 1990, IEEE Computer Graphics and Applications.
[25] Robert L. Cook,et al. The Reyes image rendering architecture , 1987, SIGGRAPH.
[26] Frederick M. Weinhaus,et al. Antialiasing-warped imagery using lookup-table-based methods for adaptive resampling , 1991, Optics & Photonics.
[27] Takeo Kanade,et al. Incremental Reconstruction of 3D Scenes from Multiple, Complex Images , 1986, Artif. Intell..
[28] Bruce J. Schachter,et al. Computer display of height fields , 1980, Comput. Graph..
[29] Frederick M. Weinhaus,et al. Flexible approach to image warping , 1990, Other Conferences.
[30] M. A. Fischetti,et al. Simulating 'the right stuff' , 1985 .
[31] J. Painter,et al. Antialiased ray tracing by adaptive progressive refinement , 1989, SIGGRAPH.
[32] M. Carter. Computer graphics: Principles and practice , 1997 .
[33] Paul S. Heckbert,et al. Creating Raster Omnimax Images from Multiple Perspective Views Using the Elliptical Weighted Average Filter , 1986, IEEE Computer Graphics and Applications.
[34] Jitendra Malik,et al. Modeling and Rendering Architecture from Photographs: A hybrid geometry- and image-based approach , 1996, SIGGRAPH.
[35] S. Rifman. Digital rectification of ERTS multispectral imagery , 1973 .
[36] J. J. Hood,et al. Image processing techniques for digital orthophotoquad production , 1989 .
[37] Masaaki Oka,et al. Real-time manipulation of texture-mapped surfaces , 1987, SIGGRAPH '87.
[38] Peter Van Wie,et al. Purdue e-Pubs , 2013 .
[39] Gavin S. P. Miller,et al. The definition and rendering of terrain maps , 1986, SIGGRAPH.
[40] Alyn P. Rockwood,et al. Clamping: A method of antialiasing textured surfaces by bandwidth limiting in object space , 1982, SIGGRAPH.
[41] Theodosios Pavlidis,et al. A hierarchical data structure for picture processing , 1975 .
[42] Timothy Butler,et al. Three approaches to terrain rendering , 1989, Proceedings of the IEEE 1991 National Aerospace and Electronics Conference NAECON 1991.
[43] D. Perny,et al. Perspective mapping of planar textures , 1982, COMG.
[44] Mark Segal,et al. Fast shadows and lighting effects using texture mapping , 1992, SIGGRAPH.
[45] Andrew Lippman,et al. Movie-maps: An application of the optical videodisc to computer graphics , 1980, SIGGRAPH '80.
[46] David W. Paglieroni,et al. Parametric height field ray tracing , 1992 .
[47] Mark Ellis,et al. Digital Generation Of Stereoscopic Perspective Scenes , 1987, Photonics West - Lasers and Applications in Science and Engineering.
[48] Frederick P. Brooks,et al. Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes , 1985, Advances in Computer Graphics.
[49] Juan Pineda,et al. A parallel algorithm for polygon rasterization , 1988, SIGGRAPH.
[50] Frederick M. Weinhaus,et al. Photogrammetric Texture Mapping onto Planar Polygons , 1999, Graph. Model. Image Process..
[51] Hanan Samet,et al. Hierarchical data structures and algorithms for computer graphics. II. Applications , 1988, IEEE Computer Graphics and Applications.
[52] John G. Eyles,et al. PixelFlow: high-speed rendering using image composition , 1992, SIGGRAPH.
[53] K. J. Hussey,et al. Image processing methods used to simulate flight over remotely sensed data , 1988 .
[54] Kirk G. Smedley,et al. Digital Perspective Generation And Stereo Display Of Composite Ocean Bottom And Coastal Terrain Images , 1989, Photonics West - Lasers and Applications in Science and Engineering.
[55] George Sutty,et al. Texture tile considerations for raster graphics , 1978, SIGGRAPH '78.
[56] Johnson K. Yan. Advances in Computer-Generated Imagery for Flight Simulation , 1985, IEEE Computer Graphics and Applications.
[57] William A. Barrett,et al. New morphological algorithm for automated interpolation of height grids from contour images , 1990, Other Conferences.
[58] Mark J. Carlotto,et al. Connection Machine System For Planetary Terrain Reconstruction And Visualization , 1990, Other Conferences.
[59] Donald P. Greenberg,et al. Texture rendering system for architectural design , 1980 .
[60] Pascal Fua,et al. Objective functions for feature discrimination: applications to semiautomated and automated feature extraction , 1989 .
[61] Ralph Bernstein,et al. Analysis And Processing of LANDSAT-4 Sensor Data Using Advanced Image Processing Techniques And Technologies , 1984, IEEE Transactions on Geoscience and Remote Sensing.
[62] Alvy Ray Smith,et al. Planar 2-pass texture mapping and warping , 1987, SIGGRAPH.
[63] Ned Greene,et al. Environment Mapping and Other Applications of World Projections , 1986, IEEE Computer Graphics and Applications.
[64] Michel Gangnet,et al. Shaded Display of Digital Maps , 1984, IEEE Computer Graphics and Applications.
[65] Takayuki Tanaka,et al. ARTS: Accelerated Ray-Tracing System , 1986, IEEE Computer Graphics and Applications.
[66] A. Nicolas,et al. Inverse Perspective Mapping in Scanline Order onto Non-Planar Quadrilaterals , 1983, Eurographics.
[67] M. A. Fischetti,et al. Simulating `the right stuff' [military simulators] , 1985, IEEE Spectrum.
[68] Robert N. Devich,et al. Image Perspective Transformations—Urban Scenes , 1981 .
[69] Paul S. Heckbert,et al. Filtering by repeated integration , 1986, SIGGRAPH.
[70] N. Magnenat-Thalmann,et al. Image Synthesis Theory and Practice , 1988 .
[71] Vaughan R. Pratt,et al. Adaptive forward differencing for rendering curves and surfaces , 1987, SIGGRAPH.
[72] Robert L. Cook,et al. Stochastic sampling in computer graphics , 1988, TOGS.
[73] George Wolberg,et al. Digital image warping , 1990 .
[74] A. Peled,et al. Analytical generation of orthophotos from panoramic photographs , 1984 .
[75] Karl M. Fant,et al. A Nonaliasing, Real-Time Spatial Transform Technique , 1986, IEEE Computer Graphics and Applications.
[76] William Dungan. A terrain and cloud computer image generation model , 1979, SIGGRAPH '79.
[77] Larry J. Thayer,et al. A fast shaded-polygon renderer , 1986, SIGGRAPH.
[78] James B. Case. The analytical reduction of panoramic and strip photography , 1967 .
[79] John Staudhammer,et al. Visibility determination on projected grid surfaces , 1990, IEEE Computer Graphics and Applications.
[80] Eric A. Bier,et al. Two-Part Texture Mappings , 1986, IEEE Computer Graphics and Applications.
[81] H. Tanaka,et al. Three dimensional Terrain modeling and display for environmental assessment , 1989, SIGGRAPH.
[82] Paul S. Heckbert,et al. Survey of Texture Mapping , 1986, IEEE Computer Graphics and Applications.
[83] Andrew S. Glassner. Adaptive precision in texture mapping , 1986, SIGGRAPH.
[84] Maria Teresa Pareschi,et al. Modeling and Image Processing for Visualization of Volcanic Mapping , 1989, IBM J. Res. Dev..
[85] Paul S. Heckbert,et al. Fundamentals of Texture Mapping and Image Warping , 1989 .
[86] James R. Baker. Linearized Collinearity Equations for Scanned Data , 1977 .
[87] Venkat Devarajan. Image Processing In Visual Systems For Flight Simulation , 1989, Photonics West - Lasers and Applications in Science and Engineering.
[88] Arliss E. Whiteside. Preparing Data Bases For Perspective Scene Generation , 1989, Photonics West - Lasers and Applications in Science and Engineering.
[89] Michael P. Battaglia,et al. Real Time Perspective Image Generation , 1989, Photonics West - Lasers and Applications in Science and Engineering.
[90] Neil Hunt,et al. The triangle processor and normal vector shader: a VLSI system for high performance graphics , 1988, SIGGRAPH.
[91] IV DanielF.Stanfill. Using image pyramids for the visualization of large terrain data sets , 1991, Int. J. Imaging Syst. Technol..
[92] A. Ardeshir Goshtasby,et al. Piecewise cubic mapping functions for image registration , 1987, Pattern Recognit..
[93] A. Hanson,et al. Overview of the SRI Cartographic Modeling Environment , 1992 .
[94] Marc Levoy,et al. Synthetic texturing using digital filters , 1980, SIGGRAPH '80.
[95] Robert N. Devich,et al. Image Perspective Transformations , 1980, Optics & Photonics.
[96] Gunilla Borgefors,et al. Distance transformations in digital images , 1986, Comput. Vis. Graph. Image Process..
[97] Martin D. Levine,et al. Computer generation of realistic pictures , 1978, Comput. Graph..
[98] Eugene Fiume,et al. Constant-time filtering with space-variant kernels , 1988, SIGGRAPH.
[99] James F. Blinn,et al. Texture and reflection in computer generated images , 1976, CACM.
[100] Henry Gouraud,et al. Computer Display of Curved Surfaces , 1971, Outstanding Dissertations in the Computer Sciences.
[101] A. Ardeshir Goshtasby,et al. Piecewise linear mapping functions for image registration , 1986, Pattern Recognit..
[102] 共立出版株式会社. コンピュータ・サイエンス : ACM computing surveys , 1978 .
[103] Peter Hughes. Building a Terrain Renderer , 1991 .
[104] Philip K. Robertson. Fast Perspective Views of Images Using One-Dimensional Operations , 1987, IEEE Computer Graphics and Applications.
[105] P. J. Burt,et al. Fast Filter Transforms for Image Processing , 1981 .
[106] D. P. Anderson. Hidden Line Elimination in Projected Grid Surfaces , 1982, TOGS.