Natural preparation behavior synthesis
暂无分享,去创建一个
[1] Zoran Popovic,et al. Motion warping , 1995, SIGGRAPH.
[2] Bruno Arnaldi,et al. Motion blending for real-time animation while accounting for the environment , 2004, Proceedings Computer Graphics International, 2004..
[3] Daniel Thalmann,et al. Integration of motion control techniques for virtual human and avatar real-time animation , 1997, VRST '97.
[4] Thore Graepel,et al. LEARNING TO FIGHT , 2004 .
[5] Mahesan Niranjan,et al. On-line Q-learning using connectionist systems , 1994 .
[6] Philippe Beaudoin,et al. Continuation methods for adapting simulated skills , 2008, ACM Trans. Graph..
[7] Leif Kobbelt,et al. Character animation from 2D pictures and 3D motion data , 2007, TOGS.
[8] Nancy S. Pollard,et al. Efficient synthesis of physically valid human motion , 2003, ACM Trans. Graph..
[9] Tomohiko Mukai,et al. Geostatistical motion interpolation , 2005, SIGGRAPH '05.
[10] Richard S. Sutton,et al. Reinforcement Learning: An Introduction , 1998, IEEE Trans. Neural Networks.
[11] Jessica K. Hodgins,et al. Construction and optimal search of interpolated motion graphs , 2007, ACM Trans. Graph..
[12] Jehee Lee,et al. Precomputing avatar behavior from human motion data , 2004, SCA '04.
[13] Taku Komura,et al. Simulating Multiple Character Interactions with Collaborative and Adversarial Goals , 2012, IEEE Transactions on Visualization and Computer Graphics.
[14] Taku Komura,et al. Simulating interactions of avatars in high dimensional state space , 2008, I3D '08.
[15] Nancy S. Pollard,et al. To appear in the ACM SIGGRAPH conference proceedings Responsive Characters from Motion Fragments , 2022 .
[16] Michael Gleicher,et al. Constraint-based motion adaptation , 1998, Comput. Animat. Virtual Worlds.
[17] Manfred Lau,et al. Behavior planning for character animation , 2005, SCA '05.
[18] Taku Komura,et al. Angular momentum guided motion concatenation , 2009, Comput. Animat. Virtual Worlds.
[19] Andrew P. Witkin,et al. Spacetime constraints , 1988, SIGGRAPH.
[20] David A. Forsyth,et al. Learning to move autonomously in a hostile world , 2005, SIGGRAPH '05.
[21] Michael Gleicher,et al. Retargetting motion to new characters , 1998, SIGGRAPH.
[22] Taesoo Kwon,et al. Motion modeling for on-line locomotion synthesis , 2005, SCA '05.
[23] Thomas Jakobsen,et al. Advanced Character Physics , 2003 .
[24] Richard S. Sutton,et al. Introduction to Reinforcement Learning , 1998 .
[25] Jovan Popovic,et al. Style translation for human motion , 2005, ACM Trans. Graph..
[26] Aaron Hertzmann,et al. Style machines , 2000, SIGGRAPH 2000.
[27] C. Karen Liu,et al. Synthesis of complex dynamic character motion from simple animations , 2002, ACM Trans. Graph..
[28] Victor B. Zordan,et al. Anticipation from example , 2007, VRST '07.
[29] Lucas Kovar,et al. Motion graphs , 2002, SIGGRAPH '08.
[30] Jessica K. Hodgins,et al. Interactive control of avatars animated with human motion data , 2002, SIGGRAPH.
[31] Hyun Joon Shin,et al. Fat graphs: constructing an interactive character with continuous controls , 2006, SCA '06.
[32] J. Hodgins,et al. Construction and optimal search of interpolated motion graphs , 2007, SIGGRAPH 2007.
[33] Lucas Kovar,et al. Automated extraction and parameterization of motions in large data sets , 2004, ACM Trans. Graph..