Decoding multitask DQN in the world of Minecraft
暂无分享,去创建一个
[1] Geoffrey E. Hinton,et al. On the importance of initialization and momentum in deep learning , 2013, ICML.
[2] Marc G. Bellemare,et al. The Arcade Learning Environment: An Evaluation Platform for General Agents , 2012, J. Artif. Intell. Res..
[3] Razvan Pascanu,et al. Policy Distillation , 2015, ICLR.
[4] Honglak Lee,et al. Control of Memory, Active Perception, and Action in Minecraft , 2016, ICML.
[5] Shie Mannor,et al. A Deep Hierarchical Approach to Lifelong Learning in Minecraft , 2016, AAAI.
[6] Katja Hofmann,et al. The Malmo Platform for Artificial Intelligence Experimentation , 2016, IJCAI.
[7] Geoffrey E. Hinton,et al. Visualizing Data using t-SNE , 2008 .
[8] Shie Mannor,et al. Graying the black box: Understanding DQNs , 2016, ICML.
[9] Ruslan Salakhutdinov,et al. Actor-Mimic: Deep Multitask and Transfer Reinforcement Learning , 2015, ICLR.
[10] Tom Schaul,et al. Dueling Network Architectures for Deep Reinforcement Learning , 2015, ICML.
[11] Peter Stone,et al. Transfer Learning for Reinforcement Learning Domains: A Survey , 2009, J. Mach. Learn. Res..
[12] Hod Lipson,et al. Convergent Learning: Do different neural networks learn the same representations? , 2015, FE@NIPS.
[13] Andrew Zisserman,et al. Deep Inside Convolutional Networks: Visualising Image Classification Models and Saliency Maps , 2013, ICLR.
[14] Shane Legg,et al. Human-level control through deep reinforcement learning , 2015, Nature.
[15] Kenta Oono,et al. Chainer : a Next-Generation Open Source Framework for Deep Learning , 2015 .