Multiview face capture using polarized spherical gradient illumination

We present a novel process for acquiring detailed facial geometry with high resolution diffuse and specular photometric information from multiple viewpoints using polarized spherical gradient illumination. Key to our method is a new pair of linearly polarized lighting patterns which enables multiview diffuse-specular separation under a given spherical illumination condition from just two photographs. The patterns -- one following lines of latitude and one following lines of longitude -- allow the use of fixed linear polarizers in front of the cameras, enabling more efficient acquisition of diffuse and specular albedo and normal maps from multiple viewpoints. In a second step, we employ these albedo and normal maps as input to a novel multi-resolution adaptive domain message passing stereo reconstruction algorithm to create high resolution facial geometry. To do this, we formulate the stereo reconstruction from multiple cameras in a commonly parameterized domain for multiview reconstruction. We show competitive results consisting of high-resolution facial geometry with relightable reflectance maps using five DSLR cameras. Our technique scales well for multiview acquisition without requiring specialized camera systems for sensing multiple polarization states.

[1]  Martin Klaudiny,et al.  High-Detail 3D Capture and Non-sequential Alignment of Facial Performance , 2012, 2012 Second International Conference on 3D Imaging, Modeling, Processing, Visualization & Transmission.

[2]  Wan-Chun Ma,et al.  Comprehensive Facial Performance Capture , 2011, Comput. Graph. Forum.

[3]  Pieter Peers,et al.  Temporal upsampling of performance geometry using photometric alignment , 2010, TOGS.

[4]  Wan-Chun Ma,et al.  The Digital Emily Project: Achieving a Photorealistic Digital Actor , 2010, IEEE Computer Graphics and Applications.

[5]  Szymon Rusinkiewicz,et al.  Efficiently combining positions and normals for precise 3D geometry , 2005, ACM Trans. Graph..

[6]  Abhijeet Ghosh,et al.  Practical modeling and acquisition of layered facial reflectance , 2008, SIGGRAPH 2008.

[7]  Björn Stenger,et al.  Non-rigid Photometric Stereo with Colored Lights , 2007, 2007 IEEE 11th International Conference on Computer Vision.

[8]  Pieter Peers,et al.  Post-production facial performance relighting using reflectance transfer , 2007, SIGGRAPH 2007.

[9]  Pieter Peers,et al.  A system for high-resolution face scanning based on polarized spherical illumination , 2007, SIGGRAPH '07.

[10]  Steven M. Seitz,et al.  Spacetime faces , 2004, ACM Trans. Graph..

[11]  Marc Levoy,et al.  Real-time 3D model acquisition , 2002, ACM Trans. Graph..

[12]  Andrew Gardner,et al.  Animatable Facial Reflectance Fields , 2004 .

[13]  Andrew Gardner,et al.  Performance relighting and reflectance transformation with time-multiplexed illumination , 2005, ACM Trans. Graph..

[14]  M. Otaduy,et al.  Multi-scale capture of facial geometry and motion , 2007, ACM Trans. Graph..

[15]  Pieter Peers,et al.  Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination , 2007 .

[16]  Thomas Malzbender,et al.  Surface enhancement using real-time photometric stereo and reflectance transformation , 2006, EGSR '06.

[17]  Andrew W. Fitzgibbon,et al.  Global stereo reconstruction under second order smoothness priors , 2008, 2008 IEEE Conference on Computer Vision and Pattern Recognition.

[18]  Paul E. Debevec,et al.  Acquiring the reflectance field of a human face , 2000, SIGGRAPH.

[19]  Pieter Peers,et al.  Facial performance synthesis using deformation-driven polynomial displacement maps , 2008, SIGGRAPH Asia '08.

[20]  Pieter Peers,et al.  Circularly polarized spherical illumination reflectometry , 2010, ACM Trans. Graph..

[21]  W. Heidrich,et al.  High resolution passive facial performance capture , 2010, ACM Trans. Graph..

[22]  Li Zhang,et al.  Spacetime faces: high resolution capture for modeling and animation , 2004, SIGGRAPH 2004.

[23]  Song Zhang,et al.  High-resolution, real-time three-dimensional shape measurement , 2006 .

[24]  Szymon Rusinkiewicz,et al.  Spacetime stereo: a unifying framework for depth from triangulation , 2005, IEEE Transactions on Pattern Analysis and Machine Intelligence.

[25]  Jean Ponce,et al.  Dense 3D motion capture for human faces , 2009, 2009 IEEE Conference on Computer Vision and Pattern Recognition.

[26]  Thabo Beeler,et al.  High-quality single-shot capture of facial geometry , 2010, ACM Trans. Graph..

[27]  Vladimir Kolmogorov,et al.  Convergent Tree-Reweighted Message Passing for Energy Minimization , 2006, IEEE Transactions on Pattern Analysis and Machine Intelligence.

[28]  Zhengyou Zhang,et al.  A Flexible New Technique for Camera Calibration , 2000, IEEE Trans. Pattern Anal. Mach. Intell..

[29]  Andrew Gardner,et al.  A lighting reproduction approach to live-action compositing , 2002, SIGGRAPH.

[30]  M. Gross,et al.  Analysis of human faces using a measurement-based skin reflectance model , 2006, ACM Trans. Graph..