Motion Recognition of Self & Others on Realistic 3 D Avatars
暂无分享,去创建一个
Dinesh Manocha | Ari Shapiro | Andrew W. Feng | Sahil Narang | Andrew Feng | Andrew Best | Ari Shapiro | Sin-Hwa Kang | S. Narang | A. Best | Sin-hwa Kang | Dinesh Manocha
[1] Yuyu Xu,et al. Fast, automatic character animation pipelines , 2014, Comput. Animat. Virtual Worlds.
[2] Jessica K. Hodgins,et al. Perceptual effects of damped and exaggerated facial motion in animated characters , 2013, 2013 10th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition (FG).
[3] N. Troje. Decomposing biological motion: a framework for analysis and synthesis of human gait patterns. , 2002, Journal of vision.
[4] Nikolaus F. Troje,et al. Self Recognition versus Recognition of others by Biological Motion: Viewpoint-Dependent Effects , 2006 .
[5] Betty J. Mohler,et al. Recognizing your own motions on virtual avatars: is it me or not? , 2013, SAP.
[6] T. Beardsworth,et al. The ability to recognize oneself from a video recording of one’s movements without seeing one’s body , 1981 .
[7] J. Hodgins,et al. Anthropomorphism influences perception of computer-animated characters' actions. , 2007, Social cognitive and affective neuroscience.
[8] J. Cutting,et al. Recognizing friends by their walk: Gait perception without familiarity cues , 1977 .
[9] Susan Persky,et al. The Independent and Interactive Effects of Embodied-Agent Appearance and Behavior on Self-Report, Cognitive, and Behavioral Markers of Copresence in Immersive Virtual Environments , 2005, Presence: Teleoperators & Virtual Environments.
[10] Jill Boberg,et al. The effect of operating a virtual doppleganger in a 3D simulation , 2016, MIG.
[11] Jessica K. Hodgins,et al. Perception of Human Motion With Different Geometric Models , 1998, IEEE Trans. Vis. Comput. Graph..
[12] Ari Shapiro,et al. Avatar reshaping and automatic rigging using a deformable model , 2015, MIG.
[13] Ludovic Hoyet,et al. Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies , 2013, ACM Trans. Graph..
[14] Stacy Marsella,et al. Acting the part: the role of gesture on avatar identity , 2014, MIG.
[15] M. Shiffrar,et al. Recognizing people from their movement. , 2005, Journal of experimental psychology. Human perception and performance.
[16] Eakta Jain,et al. Is the motion of a child perceivably different from the motion of an adult? , 2016, SAP.
[17] Jeremy Straub,et al. Development of a Large, Low-Cost, Instant 3D Scanner , 2014 .
[18] Carol O'Sullivan,et al. Clone attack! Perception of crowd variety , 2008, SIGGRAPH 2008.
[19] G. Johansson. Visual perception of biological motion and a model for its analysis , 1973 .
[20] Cecilia Heyes,et al. Self-recognition of avatar motion: how do I know it's me? , 2012, Proceedings of the Royal Society B: Biological Sciences.
[21] Rachel McDonnell,et al. Animation realism affects perceived character appeal of a self-virtual face , 2015, MIG.