Analysis of pre-patterns in the specification of the interaction design for Digital TV
暂无分享,去创建一个
[1] Gregory D. Abowd,et al. The impact of pre-patterns on the design of digital home applications , 2006, DIS '06.
[2] Tibor Kunert. User-Centered Interaction Design Patterns for Interactive Digital Television Applications , 2009, Human-Computer Interaction Series.
[3] Max Jacobson,et al. A Pattern Language: Towns, Buildings, Construction , 1981 .
[4] James A. Landay,et al. Development and evaluation of emerging design patterns for ubiquitous computing , 2004, DIS '04.
[5] James A. Landay,et al. The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience , 2002 .
[6] Stefano Russo,et al. Unearthing design patterns to support context-awareness , 2006, Fourth Annual IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOMW'06).
[7] Andrew M. Dearden,et al. Teaching Usability Principles with Patterns and Guidelines , 2007, HCIEd.
[8] Dan Tilden. Applying Interactive Design Artifacts to Design Education , 2010 .
[9] Elizabeth Furtado,et al. The DIRCE approach for Requirements Elicitation and Design of Interaction in innovative systems , 2014, 2014 XL Latin American Computing Conference (CLEI).
[10] Elizabeth S. Furtado,et al. Creation of pre-patterns in a system of content creation for digital television , 2010 .
[11] Blair MacIntyre,et al. Pre-patterns for designing embodied interactions in handheld augmented reality games , 2011, 2011 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities.
[12] Bonnie Lee Appleton. Patterns and Software: Essential Concepts and Terminology , 1997 .