Mario math with millennials: The impact of playing the Nintendo DS on student achievement

[1]  N. Howe Millennials Go to College , 2003 .

[2]  Terri Gullickson,et al.  Encyclopedia of human behavior , 1995 .

[3]  Jennifer L. Glanville,et al.  The Measurement of School Engagement , 2007 .

[4]  Barbara A. Greene,et al.  Predicting high school students' cognitive engagement and achievement: Contributions of classroom perceptions and motivation , 2004 .

[5]  James J. Appleton,et al.  Measuring cognitive and psychological engagement: Validation of the Student Engagement Instrument , 2006 .

[6]  Del Siegle,et al.  The School Attitude Assessment Survey-Revised: A New Instrument to Identify Academically Able Students Who Underachieve , 2003 .

[7]  A. Deutsch,et al.  The Encyclopedia of mental health , 1970 .

[8]  David J. Shernoff,et al.  Student engagement in high school classrooms from the perspective of flow theory. , 2003 .

[9]  Howard S. Friedman,et al.  Encyclopedia of mental health , 1998 .

[10]  Linda S. Lumsden Motivating Today's Students: The Same Old Stuff Just Doesn't Work. , 1996 .

[11]  David Mason Online Assessment and Measurement: Case Studies From Higher Education, K‐12 and Corporate , 2006 .

[12]  David M. Johnstone Millennials Rising: The Next Great Generation , 2001 .

[13]  Amy Robinson,et al.  Strengthening Student Engagement: What Do Students Want (and what really motivates them)? , 1995 .

[14]  Robert Sommer,et al.  Experience and Education. , 1974 .

[15]  Maria Virvou,et al.  Combining Software Games with Education: Evaluation of its Educational Effectiveness , 2005, J. Educ. Technol. Soc..

[16]  D. Schunk,et al.  Self-Efficacy and Academic Motivation , 2002 .

[17]  Michael E. Woolley,et al.  In the Context of Risk: Supportive Adults and the School Engagement of Middle School Students* , 2007 .

[18]  Mary Green,et al.  Using Edutainment Software to Enhance Online Learning , 2007 .

[19]  J. Gee,et al.  Video Games and the Future of Learning , 2005 .

[20]  Ximena López,et al.  Beyond Nintendo: design and assessment of educational video games for first and second grade students , 2003, Comput. Educ..

[21]  C. Bremer,et al.  Increasing Rates of School Completion - Moving From Policy and Research to Practice (NCSET Essential Tools) , 2004 .

[22]  Ronald F. Ferguson What Doesn't Meet the Eye: Understanding and Addressing Racial Disparities in High-Achieving Suburban Schools. , 2002 .

[23]  J. Connell,et al.  Relationships matter: linking teacher support to student engagement and achievement. , 2004, The Journal of school health.

[24]  Kimberly F. Applequist,et al.  No Child Left Behind Act (2001) , 2008 .

[25]  Shannon M. Suldo,et al.  An Independent Investigation of the Validity of the School Attitude Assessment Survey—Revised , 2008 .

[26]  Diana G. Oblinger Learners, Learning, and Technology: The EDUCAUSE Learning Initiative , 2005 .

[27]  James A. Middleton,et al.  Motivation for Achievement in Mathematics: Findings, Generalizations, and Criticisms of the Research , 1999 .

[28]  Timothy Pelton,et al.  Introducing a Computer-Adaptive Testing System to a Small School District , 2006 .

[29]  이종욱 Motivation for Achievement in Mathematics , 2007 .