MICROGAMES FOR A COMPELLING INTERACTION WITH THE CULTURAL HERITAGE

(EN) Mobile learning technologies can provide an important added-value to cultural tourism by supporting visitors in their direct field-experience. Our experience in the VeGame experiments has shown that augmenting mobile learning with game elements is effective, in particular to motivate users and to engage them-both as individual and as social groups – in challenging cultural tasks. In this paper we discuss three main kinds of game categories (observation games, reflection games and arcade games), that we consider important to support an active and engaging experience on the player-visitor's part. We also propose some microgames that instantiate such categories, illustrating the kind of activities they support and the specific skills they stimulate. Art der Aktivitäten, die sie unterstützen, sowie die spezifischen Fähigkeiten, die sie fördern. Les dispositifs technologiques mobiles d'apprentissage peuvent offrir une valeur ajoutée importante au tourisme culturel, en assistant les visiteurs dans leur expérience du patrimoine. 3 Notre expérimentation VeGame a prouvé qu'enrichir la découverte avec des éléments ludiques est efficace, en particulier pour motiver les utilisateurs et pour susciter leur engagement-comme individu ou en tant que groupes sociaux-dans des activités culturelles stimulantes et ambitieuses. Dans cet article nous discutons trois genres principaux — jeux d'observation, jeux de réflexion et jeux d'arcade — que nous considérons importants pour favoriser un engagement actif de la part du joueur-visiteur. Nous proposons également quelques exemples de "microjeux" appartenant à ces catégories, illustrant le genre d'activités qu'ils accompagnent et les compétences spécifiques qu'ils stimulent.

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