A Situated Experiential Learning System Based on a Real-Time 3D Virtual Studio

Current educational systems are creating new teaching methodologies that can produce various types of experiential learning opportunities owing to the convergence of information technology with graphics, multimedia and virtual reality (VR) technologies. This paper introduces a situated experiential learning system based on a real-time three-dimensional (3D) virtual studio, developed by improving upon several technical shortcomings inherent in the previously developed virtual education system, KIS-VR 1010. The main improvements include system performance, the quality of 3D background templates and 3D background effects, and the control functions of the user interface. A remote control feature and a speech-recognition function are also incorporated into the new system. The proposed system was successfully tested in English classes at schools and language institutes that provide an enhanced learning environment. The visualization of a real-time 3D virtual space, the interactive user interface, and the speech-recognition feature were found to form the basis for an effective learning environment, facilitating self-regulated study by enhancing student engagement in the learning process.