Three-dimensional construction of rice organs based on C# and OpenGL

Morphological visualization is one of the key technologies for constructing virtual plant. The three-dimensional organ maps of rice are constructed by OpenGL, combining the characteristics of short development cycle and easy operation and maintenance of C#, and the design methods of object-oriented are used to construct the maps. Each rice organ is abstracted into different classes by using C#, and each class is independent and related through the interface. By adding mouse events, the morphological characteristics of rice organs can be observed from different angles, and the realistic three-dimensional effects can be showed.