Geometric model simplification for distributed CAD

[1]  Jitendra Malik,et al.  Computing the Aspect Graph for Line Drawings of Polyhedral Objects , 1990, IEEE Trans. Pattern Anal. Mach. Intell..

[2]  Raimund Seidel,et al.  Efficiently Computing and Representing Aspect Graphs of Polyhedral Objects , 1991, IEEE Trans. Pattern Anal. Mach. Intell..

[3]  William E. Lorensen,et al.  Decimation of triangle meshes , 1992, SIGGRAPH.

[4]  Bernd E. Hirsch,et al.  Triangulation of trimmed surfaces in parametric space , 1992, Comput. Aided Des..

[5]  Jarek Rossignac,et al.  Multi-resolution 3D approximations for rendering complex scenes , 1993, Modeling in Computer Graphics.

[6]  Les A. Piegl,et al.  Tessellating trimmed surfaces , 1995, Comput. Aided Des..

[7]  Martin Held,et al.  Evaluation of Collision Detection Methods for Virtual Reality Fly-Throughs , 1995 .

[8]  Steven Skiena,et al.  Optimizing triangle strips for fast rendering , 1996, Proceedings of Seventh Annual IEEE Visualization '96.

[9]  Philip M. Hubbard,et al.  Approximating polyhedra with spheres for time-critical collision detection , 1996, TOGS.

[10]  Amitabh Varshney,et al.  Dynamic view-dependent simplification for polygonal models , 1996, Proceedings of Seventh Annual IEEE Visualization '96.

[11]  Dinesh Manocha,et al.  Accelerated occlusion culling using shadow frusta , 1997, SCG '97.

[12]  Leis J.M,et al.  Proceedings of the Symposium , 1997 .

[13]  Tony DeRose,et al.  Multiresolution analysis for surfaces of arbitrary topological type , 1997, TOGS.

[14]  David P. Luebke,et al.  View-dependent simplification of arbitrary polygonal environments , 1997, SIGGRAPH.

[15]  Hugues Hoppe,et al.  View-dependent refinement of progressive meshes , 1997, SIGGRAPH.

[16]  Michael Garland,et al.  Surface simplification using quadric error metrics , 1997, SIGGRAPH.

[17]  Michael Garland,et al.  Simplifying surfaces with color and texture using quadric error metrics , 1998, Proceedings Visualization '98 (Cat. No.98CB36276).

[18]  Paolo Cignoni,et al.  A comparison of mesh simplification algorithms , 1998, Comput. Graph..

[19]  Wang Yi ACCELERATED WALKTHROUGHS OF VIRTUAL ENVIRONMENTS BASED ON VISIBILITY PREPROCESSING AND SIMPLIFICATION , 1998 .

[20]  Daniel Cohen-Or,et al.  Conservative Visibility and Strong Occlusion for Viewspace Partitioning of Densely Occluded Scenes , 1998, Comput. Graph. Forum.

[21]  Joseph S. B. Mitchell,et al.  Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs , 1998, IEEE Trans. Vis. Comput. Graph..

[22]  Seth J. Teller,et al.  Temporally coherent conservative visibility , 1999, Comput. Geom..

[23]  Pere Brunet,et al.  The visibility octree: a data structure for 3D navigation , 1999, Comput. Graph..

[24]  André Guéziec,et al.  Locally Toleranced Surface Simplification , 1999, IEEE Trans. Vis. Comput. Graph..

[25]  A. James Stewart,et al.  Computing visibility from folded surfaces , 1999, Comput. Graph..

[26]  Tiow Seng Tan,et al.  Preprocessing occlusion for real-time selective refinement , 1999, SI3D.

[27]  Luiz Velho,et al.  Hierarchical generalized triangle strips , 1999, The Visual Computer.

[28]  Antonio A. F. Oliveira,et al.  Efficient Algorithms for Computing Conservative Portal Visibility Information , 2000, Comput. Graph. Forum.

[29]  Greg Turk,et al.  Image-driven simplification , 2000, TOGS.

[30]  Cláudio T. Silva,et al.  Integrating occlusion culling with view-dependent rendering , 2001, Proceedings Visualization, 2001. VIS '01..

[31]  Cláudio T. Silva,et al.  Efficient Conservative Visibility Culling Using the Prioritized-Layered Projection Algorithm , 2001, IEEE Trans. Vis. Comput. Graph..

[32]  Charles R. Dyer,et al.  Visibility, occlusion, and the aspect graph , 1990, International Journal of Computer Vision.

[33]  Fan Wu,et al.  A Developer's Survey of Polygonal Simplification algorithms , 2005 .

[34]  M. Levas OBBTree : A Hierarchical Structure for Rapid Interference Detection , .