Evaluating Player Experience in Cycling Exergames

Obesity has become a worldwide problem which most countries are trying to fight. It affects many people, irrespective of age, race, gender, or religion, anyone can suffer from obesity that leads to serious problems for individuals and for society as a whole. In this study we have selected two groups of people: the basic people who rarely exercise on a weekly basis, and the average people who exercise regularly every week. We have explored the attitude of the two groups towards mixing exercises with games in order to motivate the people with basic activity levels to exercise more frequently. We have used a qualitative standard online questionnaire from AttrakDiff and we have done a quantitative study of some important factors during exercises. The results of the qualitative and quantitative studies were very encouraging, as they reveal that mixing games with exercises can transform boring exercises into entertaining ones. It can also motivate players to continue and repeat the exercises. The ANOVA test has been applied and it shows that combining games with the bike has a significant effect on the speed and the average rotation per minute of the participants.

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