Linear FEM-based Light Field Calculation

An approach to radiance calculation of scenes of surfaces which are reflecting light, incident from extended anisotropic light sources, directional-diffusely or specularly is presented. The resulting light field is represented as a piecewise linear function over an adaptive, hierarchical cell decomposition of the linespace. Versions with exact and approximated visibility are worked out. The linear representation can be seen as a coherent representation of ray samplings, similar like beam tracing for traditional ray tracing. Zusammenfassung Es wird ein Verfahren zur Berechnung der Lichtstrahlung einer Szene aus Oberflächen vorgestellt, die Licht gerichtet-diffus oder spiegelnd reflektieren, das von anisotropen Lichtquellen einfällt. Das sich ergebende Lichtfeld wird durch stückweise lineare Funktionen über einer adaptiven, hierarchischen Zellzerlegung des Geradenraums dargestellt. Versionen mit exakter und approximierender Sichtbarkeit werden ausgearbeitet. Die lineare Darstellung kann als eine kohärente Repräsentation der Strahlabtastung verstanden werden, wie die Bündelverfolgung bei der traditionellen Bilderzeugung. Linear FEM-based Light Field Calculation

[1]  William E. Lorensen,et al.  Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.

[2]  George Drettakis,et al.  Interactive update of global illumination using a line-space hierarchy , 1997, SIGGRAPH.

[3]  P. Hanrahan,et al.  Wavelet Methods for Radiance Computations , 1995 .

[4]  Wolf-Dietrich Fellner MRT- a Teaching and Research Platform for 3D Image Synthesis , 1994 .

[5]  Henrik Wann Jensen,et al.  Global Illumination using Photon Maps , 1996, Rendering Techniques.

[6]  Hans-Peter Seidel,et al.  Three Point Clustering for Radiance Computations , 1998, Rendering Techniques.

[7]  David Salesin,et al.  Clustering for glossy global illumination , 1997, TOGS.

[8]  Pat Hanrahan,et al.  A hierarchical illumination algorithm for surfaces with glossy reflection , 1993, SIGGRAPH.

[9]  Pat Hanrahan,et al.  Beam tracing polygonal objects , 1984, SIGGRAPH.

[10]  James T. Kajiya,et al.  The rendering equation , 1986, SIGGRAPH.

[11]  Roman Kuchkuda,et al.  An introduction to ray tracing , 1993, Comput. Graph..

[12]  Hans-Peter Seidel,et al.  Getting Rid of Links in Hierarchical Radiosity , 1998, Comput. Graph. Forum.

[13]  Michael F. Cohen,et al.  Radiosity and realistic image synthesis , 1993 .

[14]  George Drettakis,et al.  A Clustering Algorithm for Radiance Calculation in General Environments , 1995, Rendering Techniques.

[15]  Donald P. Greenberg,et al.  A comprehensive physical model for light reflection , 1991, SIGGRAPH.

[16]  Hans-Peter Seidel,et al.  Vision - An Architecture for Global Illumination Calculations , 1995, IEEE Trans. Vis. Comput. Graph..

[17]  Andrew S. Glassner,et al.  An introduction to ray tracing , 1989 .

[18]  J. Plucker I. On a new geometry of space , Proceedings of the Royal Society of London.

[19]  Ian Ashdown,et al.  Radiosity: A Programmer's Perspective , 1994 .

[20]  George Drettakis,et al.  Efficient Glossy Global Illumination with Interactive Viewing , 1999, Comput. Graph. Forum.

[21]  Leonidas J. Guibas,et al.  Lines in space - combinatorics, algorithms and applications , 1989, Symposium on the Theory of Computing.

[22]  Hans-Peter Seidel,et al.  Bounded Radiosity – Illumination on General Surfaces and Clusters , 1997, Comput. Graph. Forum.

[23]  Dani Lischinski,et al.  Discontinuity meshing for accurate radiosity , 1992, IEEE Computer Graphics and Applications.

[24]  Andrew S. Glassner,et al.  Principles of Digital Image Synthesis , 1995 .

[25]  Harold R. Zatz Galerkin radiosity: a higher order solution method for global illumination , 1993, SIGGRAPH.

[26]  Gregory J. Ward,et al.  The RADIANCE lighting simulation and rendering system , 1994, SIGGRAPH.

[27]  Philipp Slusallek,et al.  Bounded clustering-finding good bounds on clustered light transport , 1998, Proceedings Pacific Graphics '98. Sixth Pacific Conference on Computer Graphics and Applications (Cat. No.98EX208).

[28]  Robert L. Cook,et al.  The Reyes image rendering architecture , 1987, SIGGRAPH.

[29]  Claude Puech,et al.  Radiosity and global illumination , 1994 .

[30]  Donald P. Greenberg,et al.  A radiosity method for non-diffuse environments , 1986, SIGGRAPH.