Interactive Creative Technologies: Changing learning practices and pedagogies in the writing classroom
暂无分享,去创建一个
[1] Christine Edwards‐Groves. On Task: Focused Literacy Learning. , 2003 .
[2] S. Michaels,et al. A pedagogy of Multiliteracies Designing Social Futures , 1996 .
[3] Christine Edwards-Groves,et al. The multimodal writing process: changing practices in contemporary classrooms , 2011 .
[4] Sophie Nichol,et al. Exploring creativity support systems for the NE"X"T generation , 2007 .
[5] Anthony A. Olinzock,et al. The Pedagogy of Technology Integration , 2006 .
[6] B. Cope,et al. Multiliteracies: Literacy Learning and the Design of Social Futures , 2001 .
[7] Vaughan Prain,et al. Review of Cope & Kalantzis (2000): Multiliteracies: literacy learning and the design of social futures , 2001 .
[8] Maureen Walsh,et al. Multimodal literacy: What does it mean for classroom practice? , 2010, The Australian Journal of Language and Literacy.
[9] Victoria Carrington,et al. New textual landscapes, information and early literacy , 2004 .
[10] Gunther Kress,et al. Writing the future : English and the making of a culture of innovation , 1995 .
[11] Joanne O'Mara,et al. Computer games — pushing at the boundaries of literacy , 2010, The Australian Journal of Language and Literacy.
[12] M. Walsh. Multimodal literacy: researching classroom practice , 2011 .
[13] T. Lewis. Creativity: A Framework for the Design/Problem Solving Discourse in Technology Education , 2005 .
[14] M. Anstey,et al. Teaching and Learning Multiliteracies: Changing Times, Changing Literacies , 2006 .
[15] Dan Sutch,et al. What Does Multimodality Mean for English ? Creative Tensions in Teaching New Texts and New Literacies , 2004 .
[16] Bertram C. Bruce,et al. Collaborative writing and technological change: Implications for writing practice and system design , 2004, Computer Supported Cooperative Work (CSCW).
[17] Judy Van Scoter,et al. Technology in Early Childhood Education: Finding the Balance. By Request Series. , 2001 .
[18] N. Denzin,et al. Handbook of Qualitative Research , 1994 .
[19] Henry Jenkins. Confronting the Challenges of Participatory Culture: Media Education for the 21st Century , 2006 .
[20] 김정희,et al. 사회사업에서의 Participatory Action Research(PAR)와 Action Research(AR) 모델 적용 필요성에 관한 연구 , 2005 .
[21] Catherine Beavis. Digital culture, digital literacies: expanding the notions of text , 2001 .
[22] P. Bourdieu. Forms of Capital , 2002 .
[23] Richard Andrews. Framing and Design in ICT in English: Towards a new subject and new practices in the classroom , 2000 .
[24] Thomas Apperley,et al. What games studies can teach us about videogames in the English and Literacy classroom , 2010, The Australian Journal of Language and Literacy.
[25] P. Freebody,et al. The interactive assembly of social identity: the case of latitude in classroom talk , 2000 .
[26] Jackie Marsh,et al. Popular Culture, New Media and Digital Literacy in Early Childhood , 2004 .
[27] Andrew Goodwyn. English in the digital age : information and communications technology (ICT) and the teaching of English , 2000 .
[28] Theo van Leeuwen,et al. Reading Images: The Grammar of Visual Design , 1996 .
[29] Lucy Calkins,et al. The art of teaching writing , 1985 .
[30] R. Atkinson. The Flight of the Creative Class , 2006 .
[31] Ian Hutchby,et al. Children, Technology and Culture : The Impacts of Technologies in Children's Everyday Lives , 2001 .