暂无分享,去创建一个
Bamshad Mobasher | Muheeb Faizan Ghori | Arman Dehpanah | Jonathan Gemmell | B. Mobasher | Arman Dehpanah | Jonathan F. Gemmell
[1] Tom Minka,et al. TrueSkillTM: A Bayesian Skill Rating System , 2006, NIPS.
[2] Dmitry I. Ignatov,et al. Predicting Winning Team and Probabilistic Ratings in "Dota 2" and "Counter-Strike: Global Offensive" Video Games , 2017, AIST.
[3] Dominik Deja,et al. Developing Game-Structure Sensitive Matchmaking System for Massive-Multiplayer Online Games , 2014, SocInfo Workshops.
[4] A. Elo. The rating of chessplayers, past and present , 1978 .
[5] M. Kendall. Rank Correlation Methods , 1949 .
[6] Marius St,et al. Rating systems with multiple factors , 2011 .
[7] Tom Minka,et al. A family of algorithms for approximate Bayesian inference , 2001 .
[8] Naoki Masuda,et al. A network-based dynamical ranking system for competitive sports , 2012, Scientific Reports.
[9] Patricia Paderewski,et al. Continuous Assessment in Educational Video Games: A Roleplaying approach , 2014, Interacción '14.
[10] Yoshua Bengio,et al. Beyond Skill Rating: Advanced Matchmaking in Ghost Recon Online , 2012, IEEE Transactions on Computational Intelligence and AI in Games.
[11] Thomas Hofmann,et al. TrueSkill™: A Bayesian Skill Rating System , 2007 .
[12] Brendan J. Frey,et al. Factor graphs and the sum-product algorithm , 2001, IEEE Trans. Inf. Theory.
[13] G Salton,et al. Developments in Automatic Text Retrieval , 1991, Science.
[14] M. Glickman. The Glicko system , 2011 .
[15] Jaana Kekäläinen,et al. Cumulated gain-based evaluation of IR techniques , 2002, TOIS.
[16] Seth Cooper,et al. Player Rating Systems for Balancing Human Computation Games: Testing the Effect of Bipartiteness , 2016, DiGRA/FDG.
[17] Cho-Jui Hsieh,et al. Learning from Group Comparisons: Exploiting Higher Order Interactions , 2018, NeurIPS.
[18] Lei Zhang,et al. A Factor-Based Model for Context-Sensitive Skill Rating Systems , 2010, 2010 22nd IEEE International Conference on Tools with Artificial Intelligence.
[19] Nachiappan Nagappan,et al. Mastering the art of war: how patterns of gameplay influence skill in Halo , 2013, CHI.
[20] Tony R. Martinez,et al. A Bradley–Terry artificial neural network model for individual ratings in group competitions , 2008, Neural Computing and Applications.
[21] Ke Chen,et al. Predicting skill from gameplay input to a first-person shooter , 2013, 2013 IEEE Conference on Computational Inteligence in Games (CIG).
[22] Robert Hubal,et al. Predicting Students’ Decisions in a Training Simulation: A Novel Application of TrueSkill , 2018, IEEE Transactions on Games.
[23] Hinrich Schütze,et al. Introduction to information retrieval , 2008 .
[24] Scott Sanner,et al. Score-Based Bayesian Skill Learning , 2012, ECML/PKDD.
[25] Jaideep Srivastava,et al. TeamSkill: Modeling Team Chemistry in Online Multi-player Games , 2011, PAKDD.
[26] M. Glickman. Parameter Estimation in Large Dynamic Paired Comparison Experiments , 1999 .
[27] Julia Ibstedt,et al. Application and Further Development of TrueSkill™ Ranking in Sports , 2019 .
[28] Breanna Morrison,et al. Comparing Elo, Glicko, IRT, and Bayesian IRT Statistical Models for Educational and Gaming Data , 2019 .
[29] Ellen M. Voorhees,et al. The TREC-8 Question Answering Track Report , 1999, TREC.
[30] José Eduardo Ochoa Luna,et al. A Content-Based Recommendation System Using TrueSkill , 2015, 2015 Fourteenth Mexican International Conference on Artificial Intelligence (MICAI).
[31] Chih-Jen Lin,et al. A Bayesian Approximation Method for Online Ranking , 2011, J. Mach. Learn. Res..
[32] Joaquin Quiñonero Candela,et al. Web-Scale Bayesian Click-Through rate Prediction for Sponsored Search Advertising in Microsoft's Bing Search Engine , 2010, ICML.
[33] Sandjai Bhulai,et al. The predictive power of ranking systems in association football , 2013, Int. J. Appl. Pattern Recognit..
[34] Xing Xie,et al. MOBA-Slice: A Time Slice Based Evaluation Framework of Relative Advantage between Teams in MOBA Games , 2018, CGW@IJCAI.
[35] Ke Chen,et al. Rapid Skill Capture in a First-Person Shooter , 2014, IEEE Transactions on Computational Intelligence and AI in Games.
[36] Thorsten Joachims,et al. Predicting Matchups and Preferences in Context , 2016, KDD.