Real-time refraction through deformable objects
暂无分享,去创建一个
[1] William R. Mark,et al. Cg: a system for programming graphics hardware in a C-like language , 2003, ACM Trans. Graph..
[2] Chris Wyman,et al. Interactive image-space refraction of nearby geometry , 2005, GRAPHITE.
[3] Turner Whitted,et al. An improved illumination model for shaded display , 1979, CACM.
[4] Abraham Mammen,et al. Transparency and antialiasing algorithms implemented with the virtual pixel maps technique , 1989, IEEE Computer Graphics and Applications.
[5] Chris Wyman. An approximate image-space approach for interactive refraction , 2005, ACM Trans. Graph..
[6] Manuel Menezes de Oliveira Neto,et al. Real-time relief mapping on arbitrary polygonal surfaces , 2005, I3D '05.
[7] Manuel Menezes de Oliveira Neto,et al. Real-time relief mapping on arbitrary polygonal surfaces , 2005, SI3D.
[8] Lance Williams,et al. Pyramidal parametrics , 1983, SIGGRAPH.
[9] Jean-Michel Dischler,et al. Interactive refraction on complex static geometry using spherical harmonics , 2006, I3D '06.
[10] Hans-Peter Seidel,et al. Light Field Techniques for Reflections and Refractions , 1999, Rendering Techniques.
[11] James F. Blinn. Hyperbolic Interpolation , 1992, IEEE Computer Graphics and Applications.
[12] Norman I. Badler,et al. Multi-pass pipeline rendering: realism for dynamic environments , 1997, SI3D.
[13] William B. Langdon. The Cg Tutorial, Fernando and Kilgard, Addison-Wesley nVidia ISBN 0-321-19496-9 , 2007 .
[14] Cyril Soler,et al. Graphics gems revisited: fast and physically-based rendering of gemstones , 2004, ACM Trans. Graph..
[15] Manuel Menezes de Oliveira Neto,et al. Relief mapping of non-height-field surface details , 2006, I3D '06.
[16] John M. Snyder,et al. Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering and Layered Environment Maps , 2001, Rendering Techniques.
[17] Erik Lindholm,et al. A user-programmable vertex engine , 2001, SIGGRAPH.