Development of Serious Games for Teaching Information Security Courses

Serious games have been used effectively in many educational domains. Games may be utilized efficiently to attract students to information security track. Learning practical knowledge about information security from a game is more engaging and less time consuming than learning through textbooks. Games that closely emulate real-world systems can improve learning about computer security above and beyond just reading technical documents and textbooks. From this perspective, this paper presents six serious games with various genres for teaching information security courses and evaluate their effectiveness as an efficient teaching tool. The study also determines which game genre is the most suitable for delivering educational contents. The obtained results proved and confirmed the hypothesis that educational games have a positive impact as a pedagogic tool on the educational process. According to users preferences’, action/adventure game genre is the most preferred game genre followed by role-play.

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