Divide and Conquer Heuristics for Minimum Weighted Euclidean Matching
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We consider the following problem: Given n points in a unit square in the Euclidean plane, find a matching of the points such that the cost (i.e., the sum of the lengths of the edges between matched points) is minimum. In particular, we present a class of linear time heuristic algorithms for this problem and analyze their worst case performance. The worst case performance of an algorithm is defined as the greatest possible cost, as a function of n, of the matching produced by the algorithm on a set of n points. Each of the algorithms studied here divides the unit square into a few smaller regions, and then is applied recursively to the points in each of these regions.
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