Designing for Financial Literacy: Co-design with Children in Rural Sri Lanka

Financial literacy can play an important role in supporting the livelihood of the poor. Sri Lanka, being a country that aims to become a knowledge economy, has started to integrate the use of technology in its primary education. This paper presents a case study from a Co-Design activity with primary school children in rural Sri Lanka to ideate designing of mobile applications to engage primary school students in financial literacy. Three workshops were conducted spanning over two months based on the bonded design method. Techniques involving bags of stuff, storyboarding and stickies were utilised to support idea generation. Two themes; shopping and transporting were prominent among the final designs. From the findings of this paper, we discuss the design inspirations of the study and the impact that scaffolding practices had on the outcomes of the study. Finally, we lay out some initial guidelines to follow when conducting co-design workshops with rural and resource constrained children in Sri Lanka.

[1]  C. Atance,et al.  Do preschoolers save to benefit their future selves , 2011 .

[2]  Hilary Johnson,et al.  Developing IDEAS: supporting children with autism within a participatory design team , 2012, CHI.

[3]  Sondra G. Beverly,et al.  Improving the Financial Literacy and Practices of Youths , 2005 .

[4]  Janet C. Read,et al.  Sensitizing: Helping Children Design Serious Games for a Surrogate Population , 2015, SGAMES.

[5]  Martha Larson,et al.  I want to be Sachin Tendulkar!: a spoken english cricket game for rural students , 2013, CSCW '13.

[6]  Allison Druin,et al.  Methods and Techniques for Involving Children in the Design of New Technology for Children , 2013, Found. Trends Hum. Comput. Interact..

[7]  Michael J. Muller PICTIVE—an exploration in participatory design , 1991, CHI.

[8]  Pieter Jan Stappers,et al.  Design research by proxy: using children as researchers to gain contextual knowledge about user experience. , 2013, CHI.

[9]  Yvonne Rogers,et al.  Designing for or designing with? Informant design for interactive learning environments , 1997, CHI.

[10]  Elizabeth Foss,et al.  Layered elaboration: a new technique for co-design with children , 2010, CHI.

[11]  J. Freedman,et al.  Children and money: getting an allowance, credit versus cash, and knowledge of pricing∗ , 1991 .

[12]  Morgan G. Ames,et al.  One laptop per child Birmingham: case study of a radical experiment , 2011 .

[13]  Matthew Kam,et al.  An exploratory study of unsupervised mobile learning in rural India , 2010, CHI.

[14]  Sergi Grau,et al.  Designing a Math Game for Children Using a Participatory Design Experience , 2015 .

[15]  Elizabeth Foss,et al.  Children initiating and leading cooperative inquiry sessions , 2013, IDC.

[16]  Audrey Bennett,et al.  Culturally Situated Design Tools: Ethnocomputing from Field Site to Classroom , 2006 .

[17]  Andrew Large,et al.  “Bonded design”: A novel approach to intergenerational information technology design , 2006 .

[18]  Janet C. Read,et al.  Using obstructed theatre with child designers to convey requirements , 2010, CHI EA '10.

[19]  Allison Druin,et al.  KidStory: A technology design partnership with children , 2001, Behav. Inf. Technol..

[20]  B. Nardi Studying context: a comparison of activity theory, situated action models, and distributed cognition , 1995 .

[21]  P. Webley,et al.  Children's use of saving strategies: An experimental approach , 2006 .

[22]  Neema Moraveji,et al.  Comicboarding: using comics as proxies for participatory design with children , 2007, CHI.

[23]  Allison Druin,et al.  Brownies or bags-of-stuff?: domain expertise in cooperative inquiry with children , 2013, IDC.

[24]  Allison Druin,et al.  Cooperative inquiry: developing new technologies for children with children , 1999, CHI '99.

[25]  James A. Hendler,et al.  Designing StoryRooms: interactive storytelling spaces for children , 2000, DIS '00.

[26]  Lucy A. Suchman,et al.  Practice-Based Design of Information Systems: Notes from the Hyperdeveloped World , 2002, Inf. Soc..

[27]  Syed Ishtiaque Ahmed,et al.  Residual Mobilities: Infrastructural Displacement and Post-Colonial Computing in Bangladesh , 2015, CHI.

[28]  V. Braun,et al.  Using thematic analysis in psychology , 2006 .

[29]  Gregory D. Abowd,et al.  Storyboarding: an empirical determination of best practices and effective guidelines , 2006, DIS '06.

[30]  Morgan G. Ames Charismatic technology , 2015, Aarhus Conference on Critical Alternatives.

[31]  Janet C. Read,et al.  Theatre, PlayDoh and Comic Strips: Designing Organic User Interfaces with Young Adolescent and Teenage Participants , 2013, Interact. Comput..

[32]  Paul Dourish,et al.  Postcolonial computing: a lens on design and development , 2010, CHI.

[33]  Emily Rhodes,et al.  KidCraft: Co-Design within a Game Environment , 2015, CHI Extended Abstracts.

[34]  Hyo-Jeong So,et al.  Children as Participatory Designers of a New Type of Mobile Social Learning Application , 2015, MobileHCI Adjunct.

[35]  Farideh Hamidi,et al.  A comparison of the use of educational technology in the developed/developing countries , 2011, WCIT.

[36]  Christopher Frauenberger,et al.  Creating creative spaces for co-designing with autistic children: the concept of a , 2016, PDC.

[37]  L. Vygotsky,et al.  Thought and Language , 1963 .

[38]  Lennart E. Nacke,et al.  From game design elements to gamefulness: defining "gamification" , 2011, MindTrek.

[39]  P. Lansky The Importance of Being Digital , 2013 .

[40]  Terri Friedline,et al.  Predicting Savings From Adolescence to Young Adulthood: A Propensity Score Approach , 2011, Journal of the Society for Social Work and Research.

[41]  Margot Brereton,et al.  Co-creating an enabling reading environment for and with Namibian children , 2016, PDC.

[42]  P. Renshaw,et al.  How to Enable Asian Teachers to Empower Students to Adopt Student-Centred Learning. , 2013 .

[43]  Christopher Frauenberger,et al.  Interpreting input from children: a designerly approach , 2012, CHI.

[44]  Mariesa Nicholas,et al.  Using participatory design methods to engage the uninterested , 2012, PDC '12.

[45]  Janet C. Read,et al.  From England to Uganda: Children Designing and Evaluating Serious Games , 2015, Hum. Comput. Interact..

[46]  Matthew Kam,et al.  Designing digital games for rural children: a study of traditional village games in India , 2009, CHI.

[47]  Thomas A. Lucey,et al.  Short Changed The Importance of Facilitating Equitable Financial Education in Urban Society , 2006 .

[48]  Jan Pahl,et al.  Family finances, individualisation, spending patterns and access to credit , 2008 .

[49]  J. Xiao,et al.  For Parents Particularly: Consumer Socialization—Children and Money , 1992 .

[50]  Tali Te'eni-Harari Financial literacy among children: the role of involvement in saving money , 2016 .