Determining Uses and Gratifications for Mobile Phone Apps

Mobile phone applications (apps) have been widely used in mobile marketing, but nothing is known about app user motives to adopt and use a particular app. This study employs the uses and gratifications (U&G) approach to develop a typology for the motives of app users to adopt an app, and further examines whether user motivations will influence their attitude and addiction to apps. A sample of 441 mobile phone app users was employed to generate information on the structure of user motives to adopt apps. The findings suggest that social benefits, immediate access & mobility, entertainment, self-status seeking, pursuit of happiness, information seeking, and socializing are the primary factors driving app user’s adopting behavior. These motivations explain 53% of the variance in user addiction to apps and 58% of the variance in user attitudes to using apps.

[1]  Yoojung Kim,et al.  Cultural difference in motivations for using social network sites: A comparative study of American and Korean college students , 2011, Comput. Hum. Behav..

[2]  Samuel Ebersole,et al.  Uses and Gratifications of the Web among Students , 2006, J. Comput. Mediat. Commun..

[3]  James C. Anderson,et al.  STRUCTURAL EQUATION MODELING IN PRACTICE: A REVIEW AND RECOMMENDED TWO-STEP APPROACH , 1988 .

[4]  ChoiSejung Marina,et al.  Cultural difference in motivations for using social network sites , 2011 .

[5]  Archana Krishnan,et al.  The Influence of Computer-Mediated Communication Apprehension on Motives for Facebook Use , 2012 .

[6]  John Dimmick,et al.  The Gratification Niches of Personal E-mail and the Telephone , 2000, Commun. Res..

[7]  Andrew J. Rohm,et al.  Factors Influencing Consumer Acceptance of Mobile Marketing: A Two-Country Study of Youth Markets , 2009 .

[8]  Sridhar Balasubramanian,et al.  Mobile Marketing: A Synthesis and Prognosis , 2009 .

[9]  Peiyu Pai,et al.  User adoption of social networking sites: Eliciting uses and gratifications through a means-end approach , 2013, Comput. Hum. Behav..

[10]  Alladi Venkatesh,et al.  Mobile Marketing in the Retailing Environment: Current Insights and Future Research Avenues , 2010 .

[11]  Chang-Hoan Cho,et al.  INTERNET USES AND GRATIFICATIONS: A Structural Equation Model of Interactive Advertising , 2005 .

[12]  Shintaro Okazaki Social influence model and electronic word of mouth , 2009 .

[13]  Wynne W. Chin,et al.  A Partial Least Squares Latent Variable Modeling Approach for Measuring Interaction Effects: Results from a Monte Carlo Simulation Study and an Electronic - Mail Emotion/Adoption Study , 2003, Inf. Syst. Res..

[14]  Lorand B. Szalay,et al.  Subjective meaning and culture : an assessment through word associations , 1978 .

[15]  Kerk F. Kee,et al.  Being Immersed in Social Networking Environment: Facebook Groups, Uses and Gratifications, and Social Outcomes , 2009, Cyberpsychology Behav. Soc. Netw..

[16]  A. Kaplan If you love something, let it go mobile: Mobile marketing and mobile social media 4x4 , 2012 .

[17]  J. Hair Multivariate data analysis , 1972 .

[18]  C. Fornell,et al.  Evaluating structural equation models with unobservable variables and measurement error. , 1981 .

[19]  P. Bentler,et al.  Fit indices in covariance structure modeling : Sensitivity to underparameterized model misspecification , 1998 .

[20]  Thomas F. Stafford,et al.  Determining Uses and Gratifications for the Internet , 2004, Decis. Sci..

[21]  Richard J. Fox,et al.  On the Internal Organization of Consumers' Cognitive Schemata , 1989 .

[22]  Thomas E. Ruggiero Uses and Gratifications Theory in the 21st Century , 2000 .

[23]  Narissra M. Punyanunt-Carter,et al.  Using the uses and gratifications theory to understand gratifications sought through text messaging practices of male and female undergraduate students , 2012, Comput. Hum. Behav..