Using game as part of the knowledge transfer module in a multimedia courseware: Lines and planes in 3-Dimensions
暂无分享,去创建一个
There are various tools used in today's learning and teaching process. One of the tools which are widely used in Malaysian educational system since the implementation of Teaching Science and Mathematics in English (PPSMI) is the multimedia courseware. Based on the survey done with a group of form four and form five students regarding Lines and Planes in 3-Dimensions topic, the responses from the students were very positive towards the idea for this courseware and they had suggested the future courseware to include games as the module of learning.
[1] J. Lavis,et al. How can research organizations more effectively transfer research knowledge to decision makers? , 2003, The Milbank quarterly.
[2] Mark Burgin,et al. Data, Information, and Knowledge , 2019, Essentials of Clinical Informatics.
[3] Junaini Shahrul Nizam,et al. Enteramath: Interactive Online Mathematics Teaching And Learning Through Animations , 2006 .
[4] J. Lee,et al. Data, information, and knowledge. , 2002, The Lancet. Oncology.